Godot 4.7 Beta is here jam packed with new features including the new AreaLight3D lighting system, HDR and more

Godot 4.7 Beta Released

Godot 4.7 beta has been released, this follows on the earlier Dev1/Dev2 and Dev3/Dev4 releases we covered, as well as the Dev5 release. The Godot 4.7 beta represents feature freeze and from this point on it will only be hardening and bug fixes going forward. This means what we see […]

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Material Maker, the Godot-powered free and open source procedural texture generation application Material Maker just released Material Maker 1.6

Material Maker 1.6 Released

The excellent Godot powered free and open-source procedural texture generation application Material Maker just released Material Maker 1.6. Material Maker is about as close as you can get to a free version of Adobe’s popular Substance Designer application. The 1.6 release is jam packed with great new features: Controlled Variations:

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RayLib, the awesome free and open source cross platform C based game development framework just released RayLib version 6.

RayLib 6 Released

RayLib, one of my favorite game development open source projects, just had a milestone release – RayLib 6 is now available. This popular and incredibly modular game development framework written in the C language continues to become even more modular with the 6.0 release. There is a new completely software

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Gaussian Splats are becoming more and more popular, but what about in the world of game development? We check out a Godot based solution, GDGS

Gaussian Splats in Godot

Guassian Splats are an interesting graphics approach enabling the near flawless capture and recreation of real-life scenes and objects. They are increasingly being used in media and television applications, but what about games? We look at how you can use the new Godot Gaussian Splatting add-on (GDGS) to easily display

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