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Things Entertainment

About

I'm Suzanne Taylor the founder of Things Entertainment, LLC. Things Entertainment is my accessibility consulting company. I often get questions about the company name! My side projects include research and games that use technologies that are just becoming accessible enough to integrate with software, such as Augmented Reality with spatial audio and the Internet of Things — the inspiration for the name.

I partner with teams to make digital experiences more inclusive, functional, and resilient — with a focus on accessibility engineering, strategy, and creative production. Whether you need targeted guidance, training, prototypes, or hands-on implementation, I offer flexible, retainer-based services.

I keep availability limited to ensure each client receives responsive, thoughtful attention. If you're building something meaningful and want it to work for everyone, I’d love to hear more.

Services

Consulting

Accessibility review (WCAG, WAI-ARIA, accessible JavaScript widgets, semantic HTML, assistive technology testing) including:

  • Accessibility Conformance Report review and writing
  • Accessibility solutions tickets and prototypes

Creative Production

Accessible products often have additional content to ensure widest access. I work with publishers and universities to produce:

  • Alternative text for user interface elements, content images, math images, and assessment images
  • Accessible math using MathML, or sometimes HTML
  • Audio description
  • Tactile graphics
  • 3D models

Training & Mentorship

Team training and individualized coaching for developers and designers. Advanced training for in-house specialists, such as:

  • How to safely use LLMs (large language models like ChatGPT or Claude) to rapidly create custom accessibility testing tools.
  • How to master academically-relevant screen reader commands across screen readers.

Augmented Reality Prototype

We explored an initial set of augmented reality accessibility techniques through a demo application.

My current research focuses on making augmented reality work well for players who are blind, players who are blind with different levels of light/color perception, and players with low vision.

I'm also very interested in exploring how augmented reality might bridge the gap between understanding objects and understanding symbols for early learners with cognitive disabilities.

Photo of an exhibit table with an Augmented Reality demo
Description of the Augmented Reality demo shown in the photo

An iPad on a stand is angled down to point at a conference exhibit table. The screen of the iPad shows the table covered with a green cartoon field. On this field, there are two really silly 3D demo cows. Each cow is just two white spheres with black spots, a smaller one for head and a larger one for the body. Users can drop cows from their phones onto the grass.

The cows' bells can be heard positionally and the cows moo when touched with an iPhone. The iPhone gives haptic feedback when positioned against a cow. In some versions of the demo, the iPhone can be used to haptically scan the environment for cows, as though a cane extends from the iPhone.

Get in Touch

Please follow our company page on LinkedIn for updates, and links to our demos when they are released.