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orbit.html
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<!DOCTYPE html>
<html>
<head>
<title>PlayCanvas Orbit Camera</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="icon" type="image/png" href="../playcanvas-favicon.png" />
<script src="../../build/playcanvas.js"></script>
<script src="../../build/playcanvas-extras.js"></script>
<style>
body {
margin: 0;
overflow-y: hidden;
}
</style>
</head>
<body>
<!-- The canvas element -->
<canvas id="application-canvas"></canvas>
<!-- The script -->
<script>
var canvas = document.getElementById("application-canvas");
// Create the app and start the update loop
var app = new pc.Application(canvas, {
mouse: new pc.Mouse(document.body),
touch: new pc.TouchDevice(document.body)
});
// Set the canvas to fill the window and automatically change resolution to be the same as the canvas size
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
app.setCanvasResolution(pc.RESOLUTION_AUTO);
window.addEventListener("resize", function () {
app.resizeCanvas(canvas.width, canvas.height);
});
var miniStats = new pcx.MiniStats(app);
// A list of assets that need to be loaded
var assetManifest = [
{
type: "container",
url: "../assets/models/statue.glb"
},
{
type: "script",
url: "../assets/scripts/camera/orbit-camera.js"
}
];
// Load all assets and then run the example
var assetsToLoad = assetManifest.length;
assetManifest.forEach(function (entry) {
app.assets.loadFromUrl(entry.url, entry.type, function (err, asset) {
if (!err && asset) {
assetsToLoad--;
entry.asset = asset;
if (assetsToLoad === 0) {
run();
}
}
});
});
function run() {
// Create a model entity and assign the statue model
var model = new pc.Entity();
model.addComponent("model", {
type: "asset",
asset: assetManifest[0].asset.resource.model
});
app.root.addChild(model);
// Create a camera with an orbit camera script
var camera = new pc.Entity();
camera.addComponent("camera", {
clearColor: new pc.Color(0.4, 0.45, 0.5)
});
camera.addComponent("script");
camera.script.create("orbitCamera", {
attributes: {
inertiaFactor: 0.2 // Override default of 0 (no inertia)
}
});
camera.script.create("orbitCameraInputMouse");
camera.script.create("orbitCameraInputTouch");
app.root.addChild(camera);
// Create a directional light
var light = new pc.Entity();
light.addComponent("light", {
type: "directional"
});
app.root.addChild(light);
light.setLocalEulerAngles(45, 30, 0);
app.start();
}
</script>
</body>
</html>