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Create as many Versions of Animals with varying rewards as you like, You can even scale them up or down.    Aura & Effects Settings have been added to apply debuffs over time if players are caught inside the Beasts Aura.  Proximity Duration is the amount of time the player needs to be OUT of the Aura in order to lose the debuff. I added options to enable or Disable a Visual Aura Effect that will emit from the Beast on Aura Check.  Options are - Blue - Green - Red - Purple - (Blue was added last minute sorry.) Create unique combos more than one effect type can be added.  Beasts can also apply the one off debuff on attack as well.    Give Base Item drops to Unlicensed Players, Bonus items can be dropped to Licensed Players.   Demo Video   Limit The Spawn to Certain Monuments using the monument Prefab Paths to Restrict High Level Spawns, To High Tier Monuments. Licenses can be used for Players to obtain A bonus Loot Table of items vs being unlicensed. Sell Licenses Via Server Rewards or Economics Works with Deployable Nature as these spawned Animals are created in Plugin. Marker Manager can be used to mark Animals on Map. Full Discord Logging of Kills Available. Building Restriction is Configurable to prevent players from Being out of reach of Melee. Skill Tree can be used to give players XP on Takedown. Custom Monument? No problem, Add your own profiles via command, and add the profile to the config section of the animal you want to spawn there.     COMMANDS /ADDBMP "NAME” – ADDS A SPAWN PROFILE ON YOUR POS, TO USE IN CONFIG FOR CUSTOM PROFILE /REMBMP "NAME” – REMOVES THE SPAWN PROFILE FROM DATA /DBMP – DEBUGS POINTS TO ADMINS WITH PERMISSION /BMTOP – ANNOUNCES TOP BEAST MASTER HUNTERS TO PLAYER WHO RUNS COMMAND /SPAWNBEAST- ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD TO ATTEMPT TO SPAWN AN ANIMAL BASED ON CHANCE /SPAWNMAINTAINED - ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD FOR MAINTAINED BEAST, IF APPLICABLE   PERMISSIONS BeastMaster.LifetimeLicense BeastMaster.AdminPermission    CONFIG   { "Settings": { "UI Command": "sbmtop", "Clear Kills On Wipe": false, "Announce Interval": 3799, "Log Kills To Discord": false, "Discord Webhook": "INSERT_WEBHOOK_URL", "Enable Maintained Beasts": false, "Wipe Custom Profiles On Map Wipe": false, "Enable Custom Profiles": false, "Maintained Spawn Interval (seconds)": 3300, "Spawn Attempt Interval (seconds)": 600, "Max Retries": 5, "Max Animals": 3, "Announce Spawn To Chat": true, "Announce Death To Chat": true, "Restrict Building Distance": 100.0, "Enable Marker Manager": true, "Enable SkillTree XP": false, "Enable XPerience XP": false, "Enable Beast Master License": true, "License Fee": 10000, "Remove License On Death": true, "Console Command": "buybml", "Chat Command": "buybml", "Economy Plugin (1=Economics, 2=ServerRewards)": 1, "Clear License On Wipe": true }, "Marker Settings": { "Animal Radius": 0.3, "Animal Color": "ffe135", "Animal Outline": "000000", "Animal Alpha": 0.75 }, "Animal Tiers": { "Savage_Boar": { "Animal Config": { "Prefab (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4, "Health": 500.0, "Scale": 1.0, "Attack Range": 2.5, "Attack Damage": 50.0, "Attack Rate": 1.5, "Speed": 10.0, "Roam Range": 100.0, "Chase Range": 100.0, "Sense Range": 100.0, "Listen Range": 100.0, "Sleep Distance": 100.0, "Memory Duration": 100.0, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0.0 }, "Maintained Beast": false, "Maintained Cooldown": 3600, "Tier Name": "Savage Boar", "Value": 200, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profiles": [ "PROFILENAME" ], "Spawn Chance": 1.0, "Random Distance Min": 100.0, "Random Distance Max": 200.0, "Min Items": 2, "Max Items": 4, "Drops List": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Aura Effects": [ { "Effect Type (None, Radiation, Heat, Cold, Electric, Poison)": "None", "Enable Proximity Aura?": false, "Enable On Attack Effect?": false, "Aura Radius": 5.0, "Proximity Damage Per Tick": 3.0, "Proximity Duration (seconds)": 5.0, "Proximity Tick Rate (seconds)": 1.0, "Proximity Check Interval (seconds)": 3.0, "On Attack Damage": 5.0, "Enable Aura Sphere?": false, "Aura Sphere Color (Blue, Green, Red, Purple)": "Green" } ] }, "Cocaine_Bear": { "Animal Config": { "Prefab (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2, "Health": 500.0, "Scale": 1.0, "Attack Range": 2.5, "Attack Damage": 50.0, "Attack Rate": 1.5, "Speed": 10.0, "Roam Range": 100.0, "Chase Range": 100.0, "Sense Range": 100.0, "Listen Range": 100.0, "Sleep Distance": 100.0, "Memory Duration": 100.0, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0.0 }, "Maintained Beast": false, "Maintained Cooldown": 3600, "Tier Name": "Cocaine Bear", "Value": 500, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profiles": [ "PROFILENAME" ], "Spawn Chance": 0.1, "Random Distance Min": 100.0, "Random Distance Max": 200.0, "Min Items": 2, "Max Items": 4, "Drops List": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Aura Effects": [ { "Effect Type (None, Radiation, Heat, Cold, Electric, Poison)": "None", "Enable Proximity Aura?": false, "Enable On Attack Effect?": false, "Aura Radius": 5.0, "Proximity Damage Per Tick": 3.0, "Proximity Duration (seconds)": 5.0, "Proximity Tick Rate (seconds)": 1.0, "Proximity Check Interval (seconds)": 3.0, "On Attack Damage": 5.0, "Enable Aura Sphere?": false, "Aura Sphere Color (Blue, Green, Red, Purple)": "Green" } ] } } }     LANG   { "Revoked": "[<color=#ffe135>Beast Master</color>] Your <color=#ffe135>Beast Master</color> License has been revoked, You will not Receive Bonus Items on Beast Eliminations.", "InsufficientFunds": "[<color=#ffe135>Beast Master</color>] You don't have enough funds to purchase a <color=#ffe135>Beast Master</color> License. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "AlreadyHasLicense": "[<color=#ffe135>Beast Master</color>] You already have a <color=#ffe135>Beast Master</color> License.", "BuyBeastMasterLicenseSuccess": "[<color=#ffe135>Beast Master</color>] <color=#ffe135>Beast Master</color> License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Watch your Surroundings, <color=#b8ff35>{2}</color>!", "AnimalKilledBroadcast": "[<color=#ffe135>Beast Master</color>] \n<color=#b8ff35>{0}</color> killed a <color=#ff7c35>{1}</color> at <color=#35ffe1>{2}</color>", "AnimalFledBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has Fled our Trackers...", "AnimalSpottedBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has been spotted near Grid Location - <color=#35ffe1>{1}</color>", "RestrictBuildingMessage": "[<color=#ffe135>Beast Master</color>] You cannot build within {0} meters of a Beast Master Target.", "XPMessage": "[<color=#ffe135>Beast Master</color>] You gained <color=#ffe135>{0}</color> <color=#ff7c35>XP</color> for the <color=#ff7c35>{1}</color> Takedown.", "BonusItemsReminder": "[<color=#ffe135>Beast Master</color>] Remember, You can earn Bonus Items with a Valid Beast Master License." }     Wolf gif via Vecteezy
5.0
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Features Target Designator System: Players receive a binocular designator. Aim and left-click to mark a target point and call in an airstrike Strike and Nuke Support: Supports both standard F15 Strike and F15 Nuke runs, each with independent settings for planes, shots, rocket speed, delay, cooldown, and more Strike Modes: Includes multiple strike patterns: precise, circle, line, and carpet Custom F15 Flight: Flight altitude, plane speed, and pre-fire distance are fully configurable Aircraft spawn, fly their attack run, fire, and clean up automatically when the strike is complete Rocket Mechanics: Configurable rocket speed, rate of fire, shots per plane, plane stagger, and impact spread Direct Designator Delivery: Admins can deliver Strike or Nuke designators directly to players using the give subcommand In-Game Store: Optional in-game store support for purchasing Strike and Nuke designators. Supports Auto, Economics, and ServerRewards providers Admin Control Panel: Includes an in-game admin panel for managing store settings, strike settings, warnings, and zone restrictions without editing the config manually Combat Alerts: Includes target-marked warnings, inbound warnings, and countdown alerts with map grid support Blocked Use Zones: Can block strike usage while the caller is inside a safe zone, and can also block target points inside safe zones or monument bounds Commands are configurable from the config Permissions f15estrike.strike → allows using Strike designators f15estrike.nuke → allows using Nuke designators f15estrike.strike.give → allows giving Strike designators to other players f15estrike.nuke.give → allows giving Nuke designators to other players f15estrike.admin → full admin access and admin panel access Commands /f15 → opens the in-game F15 store /strike → gives the player an F15 Strike designator /nuke → gives the player an F15 Nuke designator /strike give <name|SteamId64> → gives an F15 Strike designator to another player /nuke give <name|SteamId64> → gives an F15 Nuke designator to another player Config { "Config Version": 3, "Flight altitude (m)": 250.0, "Plane speed (m/s)": 200.0, "Pre-fire distance (m)": 750.0, "Chat prefix": "[F15]", "Commands": { "Strike": { "Enabled": true, "Primary": "strike", "Aliases": [] }, "Nuke": { "Enabled": true, "Primary": "nuke", "Aliases": [] } }, "Blocked use zones": { "Block caller while inside a safe zone": true, "Block target point inside a safe zone": true, "Block target point inside monument bounds": false }, "Global warnings": { "Enabled": true, "Broadcast when target is marked": true, "Broadcast countdown reminders": true, "Countdown warning seconds": 5, "Broadcast when aircraft are inbound": true, "Include map grid": true, "Include world coordinates": true }, "Purchases": { "Enabled": false, "Provider (Auto/Economics/ServerRewards)": "Auto", "Strike": { "Enabled": true, "Cost": 1500.0 }, "Nuke": { "Enabled": true, "Cost": 10000.0 } }, "Strike": { "Planes (count)": 1, "Shots per plane": 10, "Rocket speed (m/s)": 150.0, "Rate of fire (shots/sec)": 2.5, "Stagger between planes (s)": 0.25, "Impact spread radius (m)": 3.0, "Confirm delay (s)": 5.0, "Cooldown (s)": 5.0, "Default mode": "circle", "Designator display name": "F15 Strike" }, "Nuke": { "Planes (count)": 5, "Shots per plane": 10, "Rocket speed (m/s)": 200.0, "Rate of fire (shots/sec)": 1.5, "Stagger between planes (s)": 0.35, "Impact spread radius (m)": 6.0, "Confirm delay (s)": 6.0, "Cooldown (s)": 120.0, "Default mode": "circle", "Designator display name": "F15 Nuke" } }     Need Support?
5.0
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This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡30 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡30 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡30 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. With a total of 110 bases, this package focuses on simplicity and optimization. Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁 Installation Path: All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory. ⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)   WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁 /serverfiles/oxide/config Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁 /serverfiles/oxide/data Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. Step 5: Restart the plugin via RCON: o.reload RaidableBases INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON:   Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: /oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0       All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Please leave a review here:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews Thank you! ❤️ Support:  FULLWIPED DISCORD  
0.0
IQTeleportation - is an advanced, optimized teleportation system that provides a wide range of features to improve player comfort and convenience. Only the necessary, user-friendly features — the plugin isn’t overloaded with extras. All capabilities are designed for stability and maximum player convenience. Plugin Installation : When you download the resource, you receive an archive with plugins and data folders. Move the file from data strictly following the archive path: oxide/data/IQSystem/IQTeleportation. If any of these files don’t exist on your server, create them. Move IQTeleportation.cs from plugins strictly following the archive path: oxide/plugins. Note for users who use a “web editor” on hosting panels. Before uploading, unpack the archive locally in any convenient place, then upload the files from there. Feature List : Minimalist UI for the player : The plugin supports UI for teleport requests and for setting a home point. These are optional and configured in the config. Teleport directly into vehicles : Optional feature. Allows accepting a teleport while controlling a vehicle. The player will be teleported into a free seat; if there are no free seats, the teleport is canceled. Sound effects : Built-in sound effects for teleportation. Players can feel the timer through sound: as teleport time approaches, the sound frequency increases. This makes it clear when a teleport to a friend or home point will occur, without distracting from gameplay and keeping focus. Home points on G-Map : Optional feature. Displays the last 6 home points the player teleported to directly on the G-Map, with the ability to teleport to them via the UI. It fits the Rust and G-Map style nicely and is very convenient for players! Teleport requests via G-Map : Now you can simply right-click on a friend’s nickname (or near it) on the G-Map, and a teleport request will be sent automatically. This helps players stay focused on gameplay and simplifies team interactions. Automatic teleport between friends : The plugin supports automatically accepting teleport requests from friends. This feature can be toggled with the /atp command. Players in a team no longer need to confirm requests manually — friend teleports will happen automatically, making co-op play even more comfortable. Block teleporting from monuments : You can forbid teleporting from specific monuments. This improves gameplay and prevents using monument structures as a hideout followed by teleporting away from an opponent, creating a more balanced experience for everyone. Home point marker : After setting a home point, the player automatically gets a duplicate marker with the point’s name on their G-Map. This improves visibility, helps orientation, and simplifies coordination with home points. A temporary mark with a visual effect is also shown at the placement location. Simplified commands :  The goal is to simplify usage and add convenience for players — commands weren’t overlooked: /sethome has a shorter alias /sh /removehome has a shorter alias /rh /tpr has “built-in memory,” making player interaction easier. You no longer need to specify a nickname every time you send a teleport request. The command remembers the last player you teleported to, and when you run /tpr again without a name, it will send the request to that player. This makes teleporting even faster and more convenient. See the full command list in the “Commands” section. WARP system : The plugin includes a warp system with multiple points and convenient commands. What is this system for? For example, you want players to teleport to Outpost (or any other monument) with /compound — you can do this with the system: just create the points, and the commands will be registered automatically and will persist every server wipe! Other uses? Use it however you like: for events, create a teleport point for the event, then remove the warp after it’s over. Points placed outside standard monuments will not be saved after a map change. Logging system : If you want to monitor the plugin and know about your players’ teleports to analyze activity, there’s an optional logging feature for teleport requests, accepted teleports, and home teleports. There are many simple, clear configuration options — you can preview them in the “Configuration” section. Permissions : iqteleportation.gmap — permission to use /gmap and instant admin teleports via G-Map to any point on the map iqteleportation.tp — permission to use /tp for instant teleport to a player iqteleportation.warpadmin — for using WARP features and the /warp command These permissions are intended for administrators only and do not affect player features. Do not grant them to regular players! Command List :  Chat Commands : /atp – toggle automatic acceptance of teleport requests from friends /sethome Name – set a home point at your current position /sh Name – shorthand alias for /sethome /removehome Name – remove a previously set home point /rh Name – shorthand alias for /removehome /home NameHome – teleport to your home point /home NameHome FriendName – teleport to a friend’s home point /homelist – view all your home points /tpr Name – send a teleport request to a player /tpr – send a teleport request to the last player who accepted your request /tpa – accept a teleport request /tpc – cancel a teleport request Warp System : /warp list – show all available warps /warp points WarpName – show all teleport points for the specified warp /warp add WarpName – create a new warp or add an extra teleport point to that warp /warp edit WarpName PointNumber – edit a specific teleport point for the warp /warp remove WarpName – remove the warp and all its teleport points /warp remove WarpName PointNumber – remove the specified teleport point of the warp /NAMEWARP – command to teleport to a warp; created automatically based on your warp name For Administrators :  /gmap – enable teleporting to any position via G-Map by right-clicking the map /tp Name – instantly teleport to a player /tp Name NameTwo – instantly teleport player “Name” to player “NameTwo” /mblock – block teleportation from the monument where the admin is currently standing /a.home points NameOrID – show all named home points of the specified player /a.home clear NameOrID – delete all home points of the specified player Console Commands :  atp – toggle automatic acceptance of teleport requests from friends sethome Name – set a home point at your current position sh Name – shorthand alias for sethome removehome Name – remove a previously set home point rh Name – shorthand alias for removehome home NameHome – teleport to your home point home NameHome FriendName – teleport to a friend’s home point homelist – view all your home points tpr Name – send a teleport request to a player tpr – send a teleport request to the last player who accepted your request tpa – accept a teleport request tpc – cancel a teleport request For Administrators : gmap – enable teleporting to any position via G-Map by right-clicking the map tp Name – instantly teleport to a player tp Name NameTwo – instantly teleport player “Name” to player “NameTwo” Configuration :  { "General plugin settings": { "Log player actions to file (true = yes / false = no)": false, "Use sound effects (true = yes / false = no)": true, "Use GameTip messages instead of chat (true = yes / false = no)": false, "Wake the player immediately after teleport (otherwise they remain 'sleeping') (true = yes / false = no)": false, "List of monuments where teleportation is forbidden (applies to home points / teleport-to-player / warps)": [], "IQChat settings": { "IQChat : Custom prefix in the chat": "[IQTeleportation]", "IQChat : Custom avatar in the chat (Steam64ID) (If required)": "0" }, "SimpleStatus settings": { "SimpleStatus: Enable plugin support": false, "SimpleStatus: UI settings for teleportation": { "SimpleStatus: Background panel color": "0.3 0.3 0.3 0.5", "SimpleStatus: Prefix translations [LanguageKey] = Text": { "ru": "Телепортация", "en": "Teleporation" }, "SimpleStatus: Prefix color": "0.5647059 0.5490196 0.5333334 1", "SimpleStatus: UI sprite": "assets/icons/stopwatch.png", "SimpleStatus: Sprite color": "0.5647059 0.5490196 0.5333334 1" } } }, "Teleport-to-player settings": { "Teleport request settings": { "Offer to accept teleport requests in the UI (true = yes / false = no)": true, "Teleportation mode: true — teleport the player to the position where the request was accepted; false — teleport the player to the other player regardless of where it was accepted": false, "Allow players to send teleport requests via G-Map (true = yes / false = no)": true, "Use instant teleport to a point via G-Map (true = yes / false = no) (requires admin rights or the iqteleportation.gmap permission)": true, "Disable teleportation features on the server (tpr and tpa will be unavailable) (true = yes / false = no)": false, "Forbid sending and accepting teleport requests while the player is in a vehicle (true); otherwise teleport directly into the vehicle if a seat is free (false)": true, "Block sending and accepting teleport requests in a safe zone (true = yes / false = no)": false, "Block sending and accepting teleport requests during raid block (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in the subway (train tunnels) (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in the Underwater Lab (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is on the Cargo Ship (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in a hot air balloon (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is cold (freezing) (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is swimming (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is under radiation (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is bleeding (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in another player's building privilege area (building blocked) (true = yes / false = no)": true, "Allow teleportation only to friends (true = yes / false = no)": false }, "Teleport-to-player cooldown settings": { "Default count for players without permissions": 60, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 45, "iqteleportation.premium": 35, "iqteleportation.gold": 25 } }, "Teleport-to-player countdown settings": { "Default count for players without permissions": 20, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 15, "iqteleportation.premium": 10, "iqteleportation.gold": 5 } }, "Teleport-to-player limit settings": { "Use player teleport-to-player limits (true = yes / false = no)": false, "Hours until player limits are reset": 24, "Player teleport limit settings": { "Default count for players without permissions": 15, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 20, "iqteleportation.premium": 25, "iqteleportation.gold": 30 } } } }, "Home points settings": { "Allow teleporting to a friend's home point (true = yes / false = no)": true, "Enable UI with recent home points on G-Map (true = yes / false = no)": true, "Offer setting a home point in the UI after placing a bed or sleeping bag (true = yes / false = no)": true, "Allow players to teleport to a home point via G-Map (true = yes / false = no)": false, "Block home teleports in a safe zone (true = yes / false = no)": false, "Add a visual ping effect to the home point after it’s set (true = yes / false = no)": true, "Add a marker on the player’s G-Map after setting a home (true = yes / false = no)": true, "Permissions for setting home points": { "Block setting a home point during raid block (true = yes / false = no)": true, "Allow setting home points on tugboats (true = yes / false = no)": false, "Allow setting home points only when building privilege is present (true = yes / false = no)": true, "Allow setting home points only when authorized in the building privilege area (true = yes / false = no)": true }, "Home point count settings": { "Default count for players without permissions": 2, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 3, "iqteleportation.premium": 4, "iqteleportation.gold": 5 } }, "Home teleport cooldown settings": { "Default count for players without permissions": 30, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 25, "iqteleportation.premium": 20, "iqteleportation.gold": 15 } }, "Home teleport countdown settings": { "Default count for players without permissions": 20, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 15, "iqteleportation.premium": 10, "iqteleportation.gold": 5 } }, "Home teleport limit settings": { "Use player home-teleport limits (true = yes / false = no)": false, "Hours until player limits are reset": 12, "Home teleport limit settings": { "Default count for players without permissions": 15, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 20, "iqteleportation.premium": 25, "iqteleportation.gold": 30 } } } }, "Warp system settings": { "Enable warp support (true = yes / false = no)": false, "Block teleport to a warp if the player is hostile (safe-zone aggression) (true = yes / false = no)": true, "Teleport-to-warp cooldown settings": { "Default count for players without permissions": 120, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 100, "iqteleportation.premium": 80, "iqteleportation.gold": 60 } }, "Teleport-to-warp countdown settings": { "Default count for players without permissions": 30, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 25, "iqteleportation.premium": 20, "iqteleportation.gold": 15 } }, "Permissions for teleporting to specific warps: [WarpKey] = Permission (otherwise available to everyone)": { "warpName": "iqteleportation.warpPermission" }, "Teleport-to-warp limit settings": { "Use player teleport-to-warp limits (true = yes / false = no)": false, "Hours until player limits are reset": 6, "Teleport-to-warp limit settings": { "Default count for players without permissions": 15, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 20, "iqteleportation.premium": 25, "iqteleportation.gold": 30 } } } } } For Developers :  API : private void ClearHomesPlayer(UInt64 userID, String pluginName) // Clears all home points of the player. private Boolean API_HavePendingRequest(BasePlayer player) // Returns true if the player has an active (pending) teleport request. private Dictionary<String, Vector3> GetHomes(UInt64 userID) // Returns all home points of the player. Hooks :   private Object CanTeleport(BasePlayer player) // Called when attempting to teleport to a player. // Return a string with the reason to cancel the teleport. private Object canTeleport(BasePlayer player) // Same as above (alternate hook name). // Return a string with the reason to cancel the teleport. private Object OnTeleportRequested(BasePlayer player, BasePlayer requester) // Called when a teleport request is sent to a player. // You can cancel by returning false (bool) or a String (your message). private Object CanTeleportHome(BasePlayer player, Vector3 positionHome) // Called when attempting to teleport home. // You can cancel by returning a String with the reason. private Object OnHomeAdd(BasePlayer player, String homeName, Vector3 positionHome) // Called when attempting to set a home point. // You can cancel by returning a String with the reason. private void OnTeleportRejected(BasePlayer player, BasePlayer requester) // Called when a teleport request to a player is canceled/rejected. private void OnTeleportAccepted(BasePlayer player, BasePlayer requester, Int32 countdown) // Called when a teleport request is accepted. private void OnPlayerTeleported(BasePlayer player, Vector3 playerPos, Vector3 teleportationPos) // Called after the player has been teleported. private void OnHomeAccepted(BasePlayer player, String homeName, Int32 countdown) // Called after the player has sent a teleport-home request. private void OnHomeAdded(BasePlayer player, Vector3 positionHome, String homeName) // Called after a home point has been set. private void OnHomeRemoved(BasePlayer player, Vector3 positionHome, String homeName) // Called after a home point has been removed. private Object CanTeleportWarp(BasePlayer player) // Called when a player tries to teleport to a warp. // Return a string to cancel; return null to ignore (allow). private Object CanTeleportHome(BasePlayer player, Vector3 positionHome) // Called when a player tries to teleport to a home point. // Return a string to cancel; return null to ignore (allow). private Object CanTeleportPlayer(BasePlayer player) // Called when a player tries to teleport to another player. // Return a string to cancel; return null to ignore (allow). private void OnPlayerTeleported(BasePlayer player, BasePlayer target) // Called when a player has teleported to another player. private void OnPlayerTeleportedWarp(BasePlayer player, Vector3 positionWarp) // Called when a player has teleported to a warp. private void OnPlayerTeleportedHome(BasePlayer player, Vector3 positionHome) // Called when a player has teleported to a home point.  
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Warning: To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it:   https://codefling.com/plugins/raidable-bases ENHANCED LOOT TABES FOR RAIDABLE BASES: This package includes only the Base_Loot folder, offering balanced loot tables designed for Raidable Bases. What's New? 1) Two Loot Options: - Vanilla Loot: Classic setup for a traditional experience. - Enhanced Loot: Optimized for 2x, 3x, 5x, and higher servers, with fewer junk items. 2) Balanced Across 5 Levels: Loot is tailored across Easy to Nightmare levels, ensuring rewards match the effort (e.g., a 30 C4 raid gives proportional loot). 3) Regular Updates: Loot tables are kept updated for consistent balance and fairness. This simple, plug-and-play package ensures a clean and rewarding raiding experience for your server. This Raidable Bases Loot Tables (Easy to Nightmare) package includes: - Easy Bases Base_Loot "Vanilla" & "Enhanced" tables - Medium Bases  Base_Loot "Vanilla" & "Enhanced" tables - Hard Bases  Base_Loot "Vanilla" & "Enhanced" tables - Expert Bases  Base_Loot "Vanilla" & "Enhanced" tables - Nightmare Bases Base_Loot "Vanilla" & "Enhanced" tables Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. It includes a separate loot table setup for each of the five tiers, with each one meticulously configured individually. With future updates, we aim to continue improving our loot table day by day. We additionally offer a package with 110 bases, including loot tables:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: /serverfiles/oxide/data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder.   The number of items that spawn in crates is determined not by the loot table but by five different configs found in the /serverfiles/oxide/data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in /serverfiles/oxide/data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0  If you're confident that you've successfully uploaded all the files, enter the following command in RCON to restart the plugin and apply the changes. Good luck: Support:  FULLWIPED DISCORD        
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🚀 Servycore.io: The All-in-One Platform for Gaming Communities ServyCore empowers game server owners to build stunning community websites with our drag-and-drop page builder. Integrate account linking, leaderboards, support tickets, a Tebex store, and more — all in one place.   🔗 Explore Everything We Offer For a complete breakdown of all features, technical specifications, and platform capabilities, please visit our official website: https://servycore.io   ⚠️ IMPORTANT: PURCHASING VIA CODEFLING This purchase is for a 1-month Basic Subscription. To complete your purchase or for any sales inquiries, you MUST contact me on our Discord.   ✨ Everything you need in one platform By subscribing, you unlock the powerful tools needed to manage and grow your community: Advanced Page Builder: Create unlimited custom pages with 15+ content blocks (Headings, videos, cards, accordions). Deep Account Linking: Connect Discord, Steam, and Twitch with automatic role management and group checks. Player Leaderboards: Track kills, K/D ratio, playtime, raids, and resources with full per-wipe history. Integrated Support System: Professional ticket system with categories, staff responses, and Discord notifications. Tebex Store Integration: Sell packages and subscriptions directly through your website. Custom Branding: Professional presence with Custom Domain support and Custom CSS styling. High Limits: Manage up to 10,000 linked players across 10 different game servers.   🛠️ Get Started in Under 10 Minutes Create: Sign up and create your project in seconds. Customize: Use our visual admin panel to build your site layout. Connect: Link your servers via Plugin, RCON, or Pterodactyl. Launch: Watch your player base grow with integrated tools.   🎮 Compatible Games Seamless integration and command execution for: Rust ARK: Survival Evolved CS:GO • Garry's Mod 7 Days to Die Pterodactyl connection   💬 Other Satisfied Users "ServyCore’s been amazing for Rustadia. It makes it super easy for our players to link their Discord and Steam accounts—gets them into the right groups and verifies everything seamlessly. Honestly, it’s the perfect solution if you’re running Rust servers and want a smooth, secure onboarding process." — Liam from Rustadia "I have to say that this linking system is the gold standard! The website is so easy to use and getting this set up was so easy. Now I have a professional site for my players." — BetterDeadThanZed from RustyOldGamers "Support is 10/10, System is 10/10. I’ve used multiple systems and ServyCore is by far the easiest to use." — Drxp from Mercy Rust 🔄 Rebranding Note Please note that ServyCore is the new identity of Social Link. We have rebranded to better reflect our mission: providing the essential "core" foundation for gaming "servers." All legacy features are still here, now joined by a massive suite of new community management tools.
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With this template you can make your own unique icons for grenades. All effects are set up automatically! To work, you will need the new version of ADOBE PHOTOSHOP.
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Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector. 📐 Features 🔳 Custom UI: Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category. ⭐ Favourites System: Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers. 👑 VIP Skins (New): Offer exclusive VIP-only wallpapers, floors, and ceilings to supporters or special groups. Create unlimited VIP tiers in the config (e.g. wallpaperplanner.vip, wallpaperplanner.vip1, wallpaperplanner.vip2, etc.). Assign unique skins to each tier. Players with the matching permission automatically see their extra VIP skins in the UI. 🎨 100% Custom All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins. 🎨 More Skins Incoming: New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease. 🔐 Permissions wallpaperplanner.use — Grants access to the wallpaper planner UI. wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. (Please note: This is currently in Beta. Not all skins perform perfectly on exterior surfaces or Armoured Tier walls.) wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI. 💬 Chat Commands /wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner. Example: Bind to H key Open console (F1) and enter: bind H "chat.say /wallpaperplanner" List of input keys to use in config that rust accepts. BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD DISABLED ⛔ DISABLED Input Key (New): Server owners can now disable the UI keybind system entirely. In the config, set: "UI input key": "DISABLED" This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).
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With this template you can make your own unique icons. Bright and high-quality effects will highlight your products among other projects. Text changes in 20 seconds. All effects are set up automatically! To work, you will need the new version of ADOBE PHOTOSHOP.
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$14.99 $9.99
CodeFling Creator Bot is a Discord bot, written in Python using Discord.py. The bot monitors users specified in the config and using the CodeFling API, sends notifications to Discord for various actions: New Releases (Plugins, Maps, Tools etc) Plugin/Release Updates New Comments/Discussion Posts New Support requests and replies to threads New Reviews New Private Messages The bot is lightweight and written with efficiency and reliability in mind. It makes only the API calls it needs and stores data in an SQLite database for use later. When guild members use the bot commands, the data is pulled from the local database and doesn’t make extra calls to the API, which means you don’t need to worry about rate limiting or getting banned by the API. The bot polls the API looking for new content at set periods as set in the config, notifying about new content and then updating the database with new data. PLEASE NOTE: Requires Python 3.6 or higher.   README: CodeFling Creator Bot 1.1.1 Discord Bot by ZEODE ========================================== Minimum requirements: Python 3.6 or higher Dependacies: Discord.py aiohttp Using pip: pip install -U discord.py pip install -U aiohttp The -U flag just means “upgrade to the latest version if already installed.” Using apt: apt install python3-discord apt install python3-aiohttp This file explains each configuration option in config.json *************** DEFAULT CONFIG FILE IS CREATED ON FIRST RUN *************** DISCORD SETTINGS ---------------- Make sure your Discord bot has at least "Send Messages", "Read Message History" and "Embed Links" permissions. bot: bot_token: Your Discord bot token from the Discord Developer Portal. Get it from: https://discord.com/developers/applications channels: release_channel_id: Discord channel ID where file release/update notifications will be posted. To get channel ID: Enable Developer Mode in Discord settings, right-click channel, "Copy ID" purchase_channel_id: Discord channel ID for purchase notifications (recommend private channel). Shows when someone buys one of your paid plugins. support_channel_id: Discord channel ID for support request notifications. comments_channel_id: Discord channel ID for comment/discussion notifications. Shows when users comment on your files (excludes file author replies). downloads_channel_id: Discord channel ID for file downloads notifications (recommend private channel). Shows when users download your files. reviews_channel_id: Discord channel ID for file review notifications. Shows when users review a monitored file. messages_channel_id: Discord channel ID for user message notifications (recommend private channel). Notifys when a monitored user receives a message on CodeFling. commands_channel_id: Discord channel ID for people to use bot commands. People can use bot ! commands here, all user messages can be cleaned automatically, see below. admin_commands_channel_id: Channel for users with the bot admin role to use admin commands away from public channels All normal commands also work here for bot admin role users to use here too NOTE: - Leaving any of the channel IDs blank will disable notifications for those actions - Although there are separate channels for each type in the config, this is just for anyone wanting this, if you want you can put the same channel ID in more than one channel config misc: clean_commands_channel: If true, users messages are automatically deleted shortly after they are sent to the channel. max_number_files_to_list: Number of files to return when users use the "!list plugins" command bot_admin_role_id: Users need this role to use the admin only commands ping_release_channel: If this is true, new releases or updates to files will be notified with the @everyone tag presence: enabled: true or false to enable or disable Discord presence. type: Available options: "playing" "watching" "listening" "competing" text: The text to display, e.g. www.codefling.com CODEFLING SETTINGS ------------------ monitored_users: Dictionary of Codefling user IDs and their API tokens. Format: "user_id": "api_token" How to get your User ID: - Visit your Codefling profile - Hover over or click on "See my activity" - Your user ID is in the URL: https://codefling.com/profile/USER_ID-username/content/ - Copy just the numbers, without the "-username" part How to get API Token: - Visit: https://codefling.com/settings/apps/ - Click "Add App" > "Creator API" - Select "All" under scopes - Copy the access token to paste in your config NOTE: For message_buyer_on_purchase you will require a Creator Pro API token. Example: "monitored_users": { "user_id_1": "your_api_token_here", "user_id_2": "another_api_token" } Note: Each user needs to use their own API token. poll_interval_seconds: How often (in seconds) the bot checks Codefling for new content. Default: 120 (2 minutes) Suggested values: | Type | Safe poll interval | Notes | | ----------------------- | ------------------ | ----------------------------------- | | Light use (1–2 authors) | 60 s | Feels instant, safe if few requests | | Medium (3–5 authors) | 120 s | Recommended default | | Heavy use (5+ authors) | 300 s | Low strain, good scaling | | Massive / strict API | 600–900 s | Extremely safe | Note: Too frequent polling may hit API rate limits. The more files a user has, the harder it is on the API leading to possible rate limits or IP ban, so be cautious. retention_days: How many days of historical data to track and store. Default: 7 days The bot will: - Only notify about content within this time window - Automatically clean up older data daily - On first run, load existing content from this period Recommended values: - 7 days (minimal storage) - 30 days (balanced) - 90 days (extended history) NOTE: Monitored resource/file data is kept indefinitely for users !stats !list commands etc, but the bot will only look for new actions within this period to send notifications to Discord or not. This maintains speed and performance so the bot isn't retreiving more data than is necessary with each API call. In most cases, 7 days should be more than sufficient for all use cases. message_buyer_on_purchase: If true, when a new purchase is detected, the bot will send a private message on the Codefling website with the message content taken from users/{userid}/purchase_message.txt. This can be edited to whatever you like, using html formatting and with available placeholders: {buyer_name} {resource_name} {resource_url} {support_url} NOTE: You will require a Creator Pro API token to use this feature!!! notify_support_request_replies: Limitation of the API at present means that it is not possible to know the reply comment author in support requests. Therefore we cannot filter replies by the file owner, so all replies will be announced, inclduing from the file owner. If you do not want this, you can disable announcing replies so that only new support requests are announced. If the API endpoint is updated in future this can be improved. LOGGING SETTINGS ---------------- timestamp_date_format: The format for timestamps in the console/log output. Availble: - %d - %m - %y e.g: %d-%m-%y would make something like 30-10-25 timestamp_time_format: Specify the format for the timestamp. - 12h - 24h log_file_path: Set the path to the OPTIONAL log file. If left blank, no log file will be used. API OPTIONS ----------- Note: You can usually leave this as is and it will work absolutely fine. max_attempts: How many times to try an API request if it fails before giving up on that attempt Useful for occasional CloudFare errors/timeouts timeout_seconds: How long to wait before retrying a API request due to timeout DEBUG OPTIONS ------------------ enable_verbose_debug_logging: As it says, enabled verbose loigging which can help in troubleshooting issues. Default is false. config_version: DO NOT EDIT THIS COMMANDS ------------------ NOTE: Commands by users do not query the CodeFling API every time. They only retreive data from the SQLite database, so you don't have to worry about rate limiting or banning from users abusing the commands on Discord. This also means it is much quicker with results. The database is updated with all the info every time the API is queried as per the poll rate in the config only. Non-Admin Commands: !help Lists all available commands !stats [username] Get own stats without parameter if you are monitored by the bot or get stats for the user specified !list files List all files monitored by the plugin (config option to limit results) !list authors List all file authors/devs monitored by the bot !file <FileName> / !file <file_id> Give information about that file Admin Commands: !user add <user_id> <api_token> Add the specified user ID and API token to the bot, save in the config and begin monitoring !user remove <user_id> Stops monitoring and removes the specified user ID from the bot and config !rotate Immediately rotate the log file and begin a new blank log file (rotated files saved in logs/) !cleardb Immediately clear the SQLite database and re-seed a new database (ALL DATA WILL BE CLEARED) !test <review|download|purchase|comment|support|message> Send a test notification to Discord for the most recent entry of the given type !test <purchase_msg> <user_id> <purchaser_id> Send a test purchase message by PM on CodeFling !test <file> [new|updated] Send a test notification to Discord for the most recent entry for files/releases, using the new or updated parameter accordingly/ FIRST RUN BEHAVIOR ------------------ On first run, the bot will: 1. Create a SQLite database (codefling_bot.db) 2. Load/Cache all users existing files. 3. Load/Cache all existing content from the last N days (retention_days) 4. DOES NOT send any notifications for existing content 5. Only notify about NEW content after initialization On subsequent runs: 1. Check for content created while bot was offline 2. Send notifications for missed content 3. Continue normal monitoring TROUBLESHOOTING --------------- No notifications appearing: - Verify channel IDs are correct - Check bot has "Send Messages", "Read Message History" and "Embed Links" permissions - Confirm API tokens are valid and have correct scopes Getting rate limited: - Increase poll_interval_seconds value - Default 300 seconds (5 minutes) should be safe Bot sends old notifications on startup: - This is normal if content was created while bot was offline - Bot catches up on missed content within retention period - On first run, no old notifications should appear SUPPORT ------- For issues with the bot, check console output for error messages. Get more support in my Discord: https://discord.gg/jnyg3FvDnc For Codefling API issues, see: https://codefling.com/developers    
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I’ve been running Rust servers for quite some time, and I have to say — Galium is one of the most impressive anti-cheat and moderation tools I’ve used so far. The system feels extremely powerful, well-structured, and reliable. Setup was straightforward, and the control panel is clean and easy to navigate. What really stands out is how responsive and professional the developer is — feedback is taken seriously, and you can tell there’s active development and care behind the project. I al
Been using nexuscheatradar now for the last couple weeks, have had few discussions with the author / developer and he's a chill dude, knows his stuff and has put a lot of time and effort into providing the community a cost efficient, up-to-date anti-cheat solution that doesn't cost an arm & leg, or focused on residual payments like some of the other so called premiums. This anti-cheat covers a lot for the money paid, it truly does ... and has only gotten better the last couple weeks. He list
This is truly an excellent plugin that saves admins a lot of time, has a user-friendly interface, and offers a wide variety of possible additions! I highly recommend it!
well. i bought a different version than this when deepsea opened. it constantly reset DS , but other than that it worked ok. i guess. But i wanted to try this version. Installed it just about a week ago. maybe less. i did add a f1 command to help me out a wee bit. "deepsea.wipeduration 2500000" so far i have to give it 5 star. I REALLY like the chat Ui for in/out yada yadda.  most of the settings work correctly at my end with the exception of  island count. im not sure if its
Не работают черные и белые списки предметов. Невозможно настроить.
A very nice little plugin! It's an excellent solution if you want to give your server a unique identity by integrating your own custom skins. Installation and use are simple and efficient: no complicated commands to manage, no cumbersome processes for players. Everything is designed to be smooth and seamless. Even with this system in place, players retain the freedom to apply their own skins without restriction. I recommend this plugin!
Using it for a few days now and I must give my compliments to the devs! Heard many good things about Galium for the last few years. Installation is fairly straight-forward but if you have issues or questions about setting up there's always a great tool on the page that shows everything you need to do. If that wasn't enough the staff is more than willing to help with any issues!  The interface is also a well though-out system and that makes it so you can easily get an overview of any

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