Creation methods¶
The 3D assets on ambientCG were created using a variety of methods. You can select them using the dropdown on the /list page.

| Method | Description | Example |
|---|---|---|
| Approximated | The material has been approximated from just a color map. | ![]() |
| Photogrammetry | The material’s displacement map was created using photogrammetry. | ![]() |
| Procedural | The material was created fully procedurally - usually in Adobe Substance 3D Designer. | ![]() |
| Multi Angle Lighting | The material was created using multi-angle approximation. By shining light on a surface from different angles it is possible to create a height profile. This is usually done for leaves. | ![]() |
| Plain Photo | Just a plain photo, no further material processing was done. This is usually used for backdrops. | ![]() |
| Stitched HDRI | An HDRI environment that was stitched from numerous photos. | ![]() |
| Stitched HDRI (Edited) | An HDRI environment that was stitched from numerous photos with additional heavy processing, like "cleaning" the horizon and removing the bottom half. | ![]() |
| 3D Photogrammetry | This asset is a 3D model that was created using photogrammetry. | ![]() |







