package bwapi; /** * A representation of a weapon's explosion type. *
* This indicates how the weapon behaves, such as if it deals splash damage or causes an effect to occur. */ public enum ExplosionType { None(0), Normal(1), Radial_Splash(2), Enemy_Splash(3), Lockdown(4), Nuclear_Missile(5), Parasite(6), Broodlings(7), EMP_Shockwave(8), Irradiate(9), Ensnare(10), Plague(11), Stasis_Field(12), Dark_Swarm(13), Consume(14), Yamato_Gun(15), Restoration(16), Disruption_Web(17), Corrosive_Acid(18), Mind_Control(19), Feedback(20), Optical_Flare(21), Maelstrom(22), Air_Splash(23), Unknown(24); public final int id; ExplosionType(final int id) { this.id = id; } }