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enchantments.yml
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4394 lines (4379 loc) · 105 KB
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# << Example configuration >>
# lastchance: <-- Enchantment name
# display: "%group-color%Last Chance" <-- Display in item lore
# description: "Has a chance to heal when on low hearts" <-- Enchantment Description
# applies-to: "Chestplate" <-- What applies to (display purposes)
# type: "DEFENSE" <-- Enchantment type (controls when enchantment activates)
# group: "COMMON" <-- Enchantment group (For enchanter and right-click random books)
# settings:
# required-enchants:
# - "springs:1" # Can require specific level
# - "gears"
# not-applyable-with:
# - "frozen"
# applies: <-- List of items that it applies
# - ALL_CHESTPLATE <-- Item(s) list
# levels: < -- All Levels are under here
# 1: <-- Level indicator
# chance: 30 <-- Chance for enchantment to activate
# conditions: "%victim health% > 5 : %stop%" <-- Condition (read more about it at Conditions)
# effects: <-- All enchantment effects
# - "ADD_HEALTH:2 %victim%" <-- Effect(s) list
# Display (String) (No spaces or enchantment will break)
# Determines how will enchantment look in item lore
# Applies-to (String)
# Display used in Custom Enchantment books for %description% variable
# Group (Setting)
# INFO: Create enchantment groups in config.yml under enchanter configuration.
# Enchantment groups are used for enchanter, to sell specific type books. You can group them
# and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
# Enchantment Types List: https://ae.advancedplugins.net/enchantments/creating-enchantments/type-list
# Applies (Material)
# Determines which items will have the effects
# The Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
# instantly add availability for all specific armor type pieces.
# Use "ALL_ARMOR" to add all armor pieces.
# Use "ALL_HELMET" to add all helmets.
# Use "ALL_CHESTPLATE" to add all chestplates.
# Use "ALL_BOOTS" to add all boots.
# Use "ALL_SWORD" to add all swords.
# Use "ALL_PICKAXE" to add all pickaxes.
# Use "ALL_AXE" to add all axes.
# Use "ALL_EDIBLE" to add all foods.
# And so on, but make sure to use non-plural names of items!
# Levels (Numbers)
# Effects for each level, use as display in examples.
# Enchantment Effect List: https://ae.advancedplugins.net/enchantments/creating-enchantments/effect-list
# # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
# # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
# # e.g.: "STEAL_MONEY:<random number>10000-50000</random number>"
# # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
# # e.g.: "POTION:SPEED:1:100 %attacker% <chance>25</chance>"
# # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
# # Example usage: - "POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
# # If none is provided, effects will be given to the player who had custom enchanted item.
# # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: "%combo% > 0 && %combo% < 5 : %continue%')
# # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
# Area of effect: https://ae.advancedplugins.net/enchantments/radius-of-effect-enchantments
# Conditions: https://ae.advancedplugins.net/enchantments/enchantment-conditions
# Settings for enchantments
# *** This is not a required configuration section and each enchantment doesn't need to have it ***
# settings:
# required-enchants:
# - "springs"
# not-applyable-with:
# - "frozen"
# removeable: false # Makes enchantment non-removeable with blackscrolls
# disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter
# disabled-worlds: # List worlds in which enchantment will not work (cAsE sEnSiTiVe)
# - "My_World"
matrix:
display: '%group-color%Матрица'
description: |-
Шанс предотвратить вражеский
урон от стрел по вам.
applies-to: Нагрудник
type: DEFENSE_PROJECTILE
settings:
showActionBar: true
group: UNIQUE
applies:
- ALL_CHESTPLATE
levels:
'1':
chance: 3
cooldown: 40
effects:
- CANCEL_EVENT
'2':
chance: 6
cooldown: 40
effects:
- CANCEL_EVENT
'3':
chance: 9
cooldown: 40
effects:
- CANCEL_EVENT
clipping:
display: '%group-color%Отсечение'
description: |-
Шанс отрубить голову врагу
при убийстве и подобрать ее.
applies-to: Меч, Топор, Булава
type: KILL_PLAYER
settings:
showActionBar: true
group: UNIQUE
applies:
- ALL_SWORD
- ALL_AXE
- MACE
levels:
'1':
chance: 5
cooldown: 600
effects:
- DROP_HEAD @Victim
'2':
chance: 10
cooldown: 600
effects:
- DROP_HEAD @Victim
'3':
chance: 15
cooldown: 600
effects:
- DROP_HEAD @Victim
mjolnir:
display: '%group-color%Мьёльнир'
description: |-
Шанс обрушить на врага мощную
серию молний, которая разрушает
броню и отнимает здоровье.
applies-to: Булава
type: ATTACK
settings:
showActionBar: true
group: LEGENDARY
applies:
- MACE
levels:
'1':
chance: 3
cooldown: 30
effects:
- WAIT:10
- LIGHTNING @Victim
- ADD_DURABILITY_ARMOR:-10 @Victim
- STEAL_HEALTH:<random number>2-4</random number>
- WAIT:10
- LIGHTNING @Victim
- ADD_DURABILITY_ARMOR:-10 @Victim
- STEAL_HEALTH:<random number>2-4</random number>
- WAIT:10
- LIGHTNING @Victim
- ADD_DURABILITY_ARMOR:-10 @Victim
- STEAL_HEALTH:<random number>2-4</random number>
'2':
chance: 6
cooldown: 30
effects:
- WAIT:10
- LIGHTNING @Victim
- ADD_DURABILITY_ARMOR:-10 @Victim
- STEAL_HEALTH:<random number>2-4</random number>
- WAIT:10
- LIGHTNING @Victim
- ADD_DURABILITY_ARMOR:-10 @Victim
- STEAL_HEALTH:<random number>2-4</random number>
- WAIT:10
- LIGHTNING @Victim
- ADD_DURABILITY_ARMOR:-10 @Victim
- STEAL_HEALTH:<random number>2-4</random number>
'3':
chance: 9
cooldown: 30
effects:
- WAIT:10
- LIGHTNING @Victim
- ADD_DURABILITY_ARMOR:-10 @Victim
- STEAL_HEALTH:<random number>2-4</random number>
- WAIT:10
- LIGHTNING @Victim
- ADD_DURABILITY_ARMOR:-10 @Victim
- STEAL_HEALTH:<random number>2-4</random number>
- WAIT:10
- LIGHTNING @Victim
- ADD_DURABILITY_ARMOR:-10 @Victim
- STEAL_HEALTH:<random number>2-4</random number>
endmaster:
display: '%group-color%Мастер Энда'
description: Двойной урон мобам в Энде.
applies-to: Меч, Булава
type: ATTACK_MOB
settings:
showActionBar: true
group: LEGENDARY
applies:
- ALL_SWORD
- MACE
levels:
'1':
chance: 25
cooldown: 3
conditions:
- '%player world% contains _END : %allow%'
effects:
- INCREASE_DAMAGE:80
'2':
chance: 50
cooldown: 3
conditions:
- '%player world% contains _END : %allow%'
effects:
- INCREASE_DAMAGE:80
'3':
chance: 75
cooldown: 3
conditions:
- '%player world% contains _END : %allow%'
effects:
- INCREASE_DAMAGE:80
hellmaster:
display: '%group-color%Мастер Ада'
description: Двойной урон мобам в Незере.
applies-to: Меч, Булава
type: ATTACK_MOB
settings:
showActionBar: true
group: LEGENDARY
applies:
- ALL_SWORD
- MACE
levels:
'1':
chance: 25
cooldown: 3
conditions:
- '%player world% contains NETHER : %allow%'
effects:
- INCREASE_DAMAGE:80
'2':
chance: 50
cooldown: 3
conditions:
- '%player world% contains NETHER : %allow%'
effects:
- INCREASE_DAMAGE:80
'3':
chance: 75
cooldown: 3
conditions:
- '%player world% contains NETHER : %allow%'
effects:
- INCREASE_DAMAGE:80
telepathy:
display: '%group-color%Телепатия'
description: |-
Автоматически помещает блоки,
сломанные с помощью инструментов,
в ваш инвентарь.
applies-to: Инструменты
type: MINING
group: SIMPLE
settings:
not-applyable-with:
- 'replanter'
applies:
- ALL_TOOLS
levels:
'1':
chance: 33
effects:
- TP_DROPS @Block
'2':
chance: 66
effects:
- TP_DROPS @Block
'3':
effects:
- TP_DROPS @Block
killaura:
display: '%group-color%Киллаура'
description: |-
Шанс убить нескольких
мобов в радиусе 5 блоков
applies-to: Меч
group: ULTIMATE
type: ATTACK_MOB
settings:
showActionBar: true
applies:
- ALL_SWORD
levels:
'1':
chance: 15
cooldown: 20
effects:
- PARTICLE:SPELL_MOB:5:0 @Aoe{radius=5,target=mobs}
- KILL:1 @Aoe{radius=5,target=mobs}
'2':
chance: 30
cooldown: 20
effects:
- PARTICLE:SPELL_MOB:5:0 @Aoe{radius=5,target=mobs}
- KILL:1 @Aoe{radius=5,target=mobs}
'3':
chance: 45
cooldown: 20
effects:
- PARTICLE:SPELL_MOB:5:0 @Aoe{radius=5,target=mobs}
- KILL:1 @Aoe{radius=5,target=mobs}
planter:
display: '%group-color%Фермер на все руки'
description: |-
Садит семена, картошку,
морковку в области 3x3
нажатием Shift + ПКМ.
applies-to: Мотыга
type: RIGHT_CLICK
group: UNIQUE
applies:
- ALL_HOE
levels:
'1':
conditions:
- '%player is sneaking% = true : %allow%'
cooldown: 2
effects:
- PLANT_SEEDS:1
- PLANT_SEEDS:1:POTATO
- PLANT_SEEDS:1:CARROT
- PLANT_SEEDS:1:BEETROOT
'2':
conditions:
- '%player is sneaking% = true : %allow%'
cooldown: 1
effects:
- PLANT_SEEDS:1
- PLANT_SEEDS:1:POTATO
- PLANT_SEEDS:1:CARROT
- PLANT_SEEDS:1:BEETROOT
'3':
conditions:
- '%player is sneaking% = true : %allow%'
effects:
- PLANT_SEEDS:1
- PLANT_SEEDS:1:POTATO
- PLANT_SEEDS:1:CARROT
- PLANT_SEEDS:1:BEETROOT
disarmor:
display: '%group-color%Обезвреживание'
description: |-
Шанс снять рандомную броню
с вашего противника
applies-to: Меч
type: ATTACK
settings:
showActionBar: true
disabled-worlds:
- "pvp"
group: LEGENDARY
applies:
- ALL_SWORD
levels:
'1':
chance: 1
cooldown: 160
effects:
- REMOVE_RANDOM_ARMOR @Victim
- ACTION_BAR:§r§6§lВЫ РАЗОРУЖЕНЫ @Victim
'2':
chance: 2
cooldown: 160
effects:
- REMOVE_RANDOM_ARMOR @Victim
- ACTION_BAR:§r§6§lВЫ РАЗОРУЖЕНЫ @Victim
'3':
chance: 3
cooldown: 160
effects:
- REMOVE_RANDOM_ARMOR @Victim
- ACTION_BAR:§r§6§lВЫ РАЗОРУЖЕНЫ @Victim
replanter:
display: '%group-color%Реплантер'
description: |-
Восстанавливает посевы,
когда вы их собираете.
&8[&c&l!&8] &7Не работает с Комбайн
applies-to: Мотыга
settings:
not-applyable-with:
- 'telepathy'
type: MINING
group: ELITE
applies:
- ALL_HOE
levels:
'1':
conditions:
- '%is crop% = false : %stop%'
- '%is fully grown% = false : %stop%'
effects:
- PLANT_SEEDS:0:%block drop type%
impact:
display: '%group-color%Зеркальная Атака'
description: Шанс удвоить наносимый урон.
applies-to: Меч
type: SHOOT;SHOOT_MOB
group: LEGENDARY
applies:
- ALL_SWORD
levels:
'1':
chance: 1
cooldown: 30
effects:
- DOUBLE_DAMAGE @Victim
'2':
chance: 2
cooldown: 30
effects:
- DOUBLE_DAMAGE @Victim
'3':
chance: 3
cooldown: 30
effects:
- DOUBLE_DAMAGE @Victim
twinge:
display: '%group-color%Кровавое Рассечение'
description: |-
Заставьте врага истекать кровью,
если атакуете его в ближнем бою.
applies-to: Меч, топор
type: ATTACK
group: LEGENDARY
applies:
- ALL_AXE
- ALL_SWORD
levels:
'1':
chance: 1
cooldown: 40
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- MESSAGE:§4Вы истикаете кровью! @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
'2':
chance: 2
cooldown: 40
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- MESSAGE:§4Вы истикаете кровью! @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
'3':
chance: 3
cooldown: 40
effects:
- POTION:SLOW:0:100 @Victim
- DO_HARM:<random number>1-3</random number> @Victim
- MESSAGE:§4Вы истикаете кровью! @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
- WAIT:20
- DO_HARM:<random number>1-3</random number> @Victim
jellylegs:
display: '%group-color%Облачное Падение'
description: Шанс свести на нет урон от падения.
applies-to: Ботинки
type: FALL_DAMAGE
group: LEGENDARY
applies:
- ALL_BOOTS
levels:
'1':
chance: 33
cooldown: 15
effects:
- CANCEL_EVENT
'2':
chance: 66
cooldown: 15
effects:
- CANCEL_EVENT
'3':
chance: 100
cooldown: 15
effects:
- CANCEL_EVENT
aquatic:
display: '%group-color%Подводное Дыхание'
description: Дает постоянное дыхание под водой.
applies-to: Шлем
type: EFFECT_STATIC
group: UNIQUE
applies:
- ALL_HELMET
- PLAYER_HEAD
levels:
'1':
effects:
- POTION:WATER_BREATHING:0
smelting:
display: '%group-color%Плавка'
description: |-
Шанс переплавить добытые блоки.
&8[&c&l!&8] &7Не работает с Шёлковым касанием
applies-to: Кирка, Лопата
type: MINING
group: FABLED
applies:
- ALL_PICKAXE
- ALL_SHOVEL
levels:
'1':
chance: 33
settings:
conditions:
- '%block type% = nether_gold_ore : %stop%'
effects:
- SMELT
'2':
chance: 66
settings:
conditions:
- '%block type% = nether_gold_ore : %stop%'
effects:
- SMELT
'3':
chance: 100
settings:
conditions:
- '%block type% = nether_gold_ore : %stop%'
effects:
- SMELT
experience:
display: '%group-color%Рудный Опыт'
description: |-
Возможность получать
больше опыта из руд.
applies-to: Инструменты
type: MINING
group: SIMPLE
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
'1':
chance: 25
cooldown: 2
conditions:
- '%block type% contains ORE : %allow%'
effects:
- EXP:<random number>2-10</random number> @Block
'2':
chance: 50
cooldown: 2
conditions:
- '%block type% contains ORE : %allow%'
effects:
- EXP:<random number>2-10</random number>
'3':
chance: 75
cooldown: 2
conditions:
- '%block type% contains ORE : %allow%'
effects:
- EXP:<random number>2-10</random number> @Block
haste:
display: '%group-color%Быстрая Хватка'
description: |-
Позволяет быстрее
размахивать инструментами.
applies-to: Инструменты
type: MINING
group: FABLED
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
'1':
effects:
- POTION:FAST_DIGGING:0:40
rebreather:
display: '%group-color%Второе Дыхание'
description: |-
Шанс набрать воздух, при добыче
блоков под водой.
applies-to: Кирка
type: MINING
group: SIMPLE
applies:
- ALL_PICKAXE
levels:
'1':
cooldown: 5
chance: 25
effects:
- AIR
'2':
cooldown: 5
chance: 50
effects:
- AIR
'3':
cooldown: 5
chance: 75
effects:
- AIR
glowing:
display: '%group-color%Ночное Зрение'
description: Дает постоянное ночное зрение.
applies-to: Шлем
type: EFFECT_STATIC
group: ELITE
applies:
- ALL_HELMET
levels:
'1':
effects:
- POTION:NIGHT_VISION:0
forcefield:
display: '%group-color%Силовое Поле'
description: Шанс оттолкнуть противника.
applies-to: Меч
type: ATTACK;ATTACK_MOB
group: UNIQUE
applies:
- ALL_SWORD
levels:
'1':
chance: 3
cooldown: 15
effects:
- PULL_AWAY:2 @Victim
'2':
chance: 6
cooldown: 15
effects:
- PULL_AWAY:2 @Victim
'3':
chance: 9
cooldown: 15
effects:
- PULL_AWAY:2 @Victim
famine:
display: '%group-color%Голодание'
description: |-
Возможность наложить на
противника эффект голода.
applies-to: Меч, Топор
type: ATTACK
group: LEGENDARY
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 1
cooldown: 15
effects:
- POTION:HUNGER:0:80 @Victim
'2':
chance: 2
cooldown: 15
effects:
- POTION:HUNGER:0:80 @Victim
'3':
chance: 3
cooldown: 15
effects:
- POTION:HUNGER:0:80 @Victim
reflect:
display: '%group-color%Отражение'
description: |-
Поглощает урон противника
и отражает его обратно.
applies-to: Броня
type: DEFENSE;DEFENSE_MOB
group: UNIQUE
applies:
- ALL_ARMOR
levels:
'1':
chance: 1
cooldown: 15
effects:
- CANCEL_EVENT
- DO_HARM:%damage% @Attacker
- CACTUS @Victim
'2':
chance: 2
cooldown: 15
effects:
- CANCEL_EVENT
- DO_HARM:%damage% @Attacker
- CACTUS @Victim
'3':
chance: 3
cooldown: 15
effects:
- CANCEL_EVENT
- DO_HARM:%damage% @Attacker
- CACTUS @Victim
ward:
display: '%group-color%Поглощение'
description: Шанс поглотить вражеский урон.
applies-to: Броня
type: DEFENSE;DEFENSE_MOB
group: ULTIMATE
applies:
- ALL_ARMOR
levels:
'1':
chance: 1
cooldown: 60
effects:
- CANCEL_EVENT
'2':
chance: 2
cooldown: 60
effects:
- CANCEL_EVENT
'3':
chance: 3
cooldown: 60
effects:
- CANCEL_EVENT
explosive:
display: '%group-color%Взрывные Стрелы'
description: Шанс того, что стрелы взорвутся.
applies-to: Лук, Арбалет
type: SHOOT;SHOOT_MOB
group: SIMPLE
applies:
- BOW
- CROSSBOW
levels:
'1':
chance: 10
cooldown: 10
effects:
- TNT @Victim
'2':
chance: 15
cooldown: 10
effects:
- TNT @Victim
'3':
chance: 20
cooldown: 10
effects:
- TNT @Victim
featherweight:
display: '%group-color%Легкий Вес'
description: |-
Шанс получить спешку,
при атаке противника.
applies-to: Меч, Топор
type: ATTACK;ATTACK_MOB
group: UNIQUE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 3
cooldown: 15
effects:
- POTION:FAST_DIGGING:2:80
'2':
chance: 6
cooldown: 15
effects:
- POTION:FAST_DIGGING:2:80
'3':
chance: 9
cooldown: 15
effects:
- POTION:FAST_DIGGING:2:80
molten:
display: '%group-color%Испепеление'
description: Шанс поджечь нападающего.
applies-to: Броня
type: DEFENSE;DEFENSE_MOB
group: SIMPLE
applies:
- ALL_ARMOR
levels:
'1':
chance: 3
cooldown: 15
effects:
- BURN:8 @Attacker
'2':
chance: 6
cooldown: 15
effects:
- BURN:8 @Attacker
'3':
chance: 9
cooldown: 15
effects:
- BURN:8 @Attacker
ravenous:
display: '%group-color%Хищник'
description: Шанс восстановить голод во время боя.
applies-to: Меч, Топор
type: ATTACK;ATTACK_MOB
group: UNIQUE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 10
cooldown: 2
effects:
- ADD_FOOD:<random number>1-4</random number> @Attacker
'2':
chance: 15
cooldown: 2
effects:
- ADD_FOOD:<random number>1-4</random number> @Attacker
'3':
chance: 20
cooldown: 2
effects:
- ADD_FOOD:<random number>1-4</random number> @Attacker
veinminer:
display: '%group-color%Добытчик Руд'
description: |-
Дает возможность добыть
целую жилу руды
applies-to: Кирка
group: ELITE
type: MINING
applies:
- ALL_PICKAXE
levels:
'1':
chance: 33
settings:
whitelist:
- "COAL_ORE"
- "COPPER_ORE"
- "IRON_ORE"
- "GOLD_ORE"
- "LAPIS_ORE"
- "REDSTONE_ORE"
- "DIAMOND_ORE"
- "EMERALD_ORE"
- "NETHER_QUARTZ_ORE"
- "NETHER_GOLD_ORE"
- "ANCIENT_DEBRIS"
- "DEEPSLATE_COAL_ORE"
- "DEEPSLATE_COPPER_ORE"
- "DEEPSLATE_IRON_ORE"
- "DEEPSLATE_GOLD_ORE"
- "DEEPSLATE_LAPIS_ORE"
- "DEEPSLATE_REDSTONE_ORE"
- "DEEPSLATE_DIAMOND_ORE"
- "DEEPSLATE_EMERALD_ORE"
effects:
- BREAK_BLOCK @Veinmine
'2':
chance: 66
settings:
whitelist:
- "COAL_ORE"
- "COPPER_ORE"
- "IRON_ORE"
- "GOLD_ORE"
- "LAPIS_ORE"
- "REDSTONE_ORE"
- "DIAMOND_ORE"
- "EMERALD_ORE"
- "NETHER_QUARTZ_ORE"
- "NETHER_GOLD_ORE"
- "ANCIENT_DEBRIS"
- "DEEPSLATE_COAL_ORE"
- "DEEPSLATE_COPPER_ORE"
- "DEEPSLATE_IRON_ORE"
- "DEEPSLATE_GOLD_ORE"
- "DEEPSLATE_LAPIS_ORE"
- "DEEPSLATE_REDSTONE_ORE"
- "DEEPSLATE_DIAMOND_ORE"
- "DEEPSLATE_EMERALD_ORE"
effects:
- BREAK_BLOCK @Veinmine
'3':
settings:
whitelist:
- "COAL_ORE"
- "COPPER_ORE"
- "IRON_ORE"
- "GOLD_ORE"
- "LAPIS_ORE"
- "REDSTONE_ORE"
- "DIAMOND_ORE"
- "EMERALD_ORE"
- "NETHER_QUARTZ_ORE"
- "NETHER_GOLD_ORE"
- "ANCIENT_DEBRIS"
- "DEEPSLATE_COAL_ORE"
- "DEEPSLATE_COPPER_ORE"
- "DEEPSLATE_IRON_ORE"
- "DEEPSLATE_GOLD_ORE"
- "DEEPSLATE_LAPIS_ORE"
- "DEEPSLATE_REDSTONE_ORE"
- "DEEPSLATE_DIAMOND_ORE"
- "DEEPSLATE_EMERALD_ORE"
effects:
- BREAK_BLOCK @Veinmine
explosivedemise:
display: '%group-color%Взрывная Компания'
description: |-
Призывает крипера в качестве
охранников, когда вы близки к смерти
applies-to: Поножи
type: DEFENSE;DEFENSE_MOB
group: ELITE
applies:
- ALL_LEGGINGS
levels:
'1':
chance: 1
cooldown: 40
conditions:
- '%victim health% > 6 : %stop%'
effects:
- GUARD:CREEPER:8:1:@Victim
- POTION:BLINDNESS:0:60 @Attacker
'2':
chance: 2
cooldown: 40
conditions:
- '%victim health% > 6 : %stop%'
effects:
- GUARD:CREEPER:8:1:@Victim
- POTION:BLINDNESS:0:60 @Attacker
'3':
chance: 3
cooldown: 40
conditions:
- '%victim health% > 6 : %stop%'
effects:
- GUARD:CREEPER:8:1:@Victim
- POTION:BLINDNESS:0:60 @Attacker
enderslayer:
display: '%group-color%Убийца Энда'
description: |-
Увеличивает урон, наносимый
эндерменам и эндер-дракону.
applies-to: Меч, Топор
type: ATTACK_MOB
group: SIMPLE
applies:
- ALL_SWORD
- ALL_AXE
levels:
'1':
chance: 20
cooldown: 2
conditions:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON
: %allow%'
effects:
- INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
'2':
chance: 30
cooldown: 2
conditions:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON
: %allow%'