I am currently attempting to create a horror map for Gorilla Tag, and currently the only way to check whether a player can be seen is to predefine walls inside a binary list and calculate whether a coordinate can see another coordinate, which is possible but there may be severe performance issues.
I am currently attempting to create a horror map for Gorilla Tag, and currently the only way to check whether a player can be seen is to predefine walls inside a binary list and calculate whether a coordinate can see another coordinate, which is possible but there may be severe performance issues.