BionicCode.Net
BionicCode.Net
BionicCode.Utilities.Net Namespaces
BionicCode.Utilities.Net.Framework Namespaces
BionicCode.Utilities.Net.Framework.Utility Namespaces
BionicCode.Utilities.Net.Framework.Utility
AsyncRelayCommand Class
AsyncRelayCommand Constructor
AsyncRelayCommand Constructor (Action)
AsyncRelayCommand Constructor (Action(Object))
AsyncRelayCommand Constructor (Func(Task))
AsyncRelayCommand Constructor (Func(Object, Task))
AsyncRelayCommand Constructor (Action, Func(Boolean))
AsyncRelayCommand Constructor (Action(Object), Predicate(Object))
AsyncRelayCommand Constructor (Func(Task), Func(Boolean))
AsyncRelayCommand Constructor (Func(Object, Task), Predicate(Object))

| # AsyncRelayCommand Constructor (Action Object )

Initializes a new instance of the AsyncRelayCommand class

Namespace: BionicCode.Utilities.Net.Framework.Utility
Assembly: BionicCode.Utilities.Net.Framework (in BionicCode.Utilities.Net.Framework.dll) Version: 1.0.0.0 (1.0.0.0)
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    public AsyncRelayCommand(
    	Action<Object> execute
    )

    Public Sub New (
    	execute As Action(Of Object)
    )

    Dim execute As Action(Of Object)

    Dim instance As New AsyncRelayCommand(execute)

    public:
    AsyncRelayCommand(
    	Action<Object^>^ execute
    )

    new :
            execute : Action<Object> -> AsyncRelayCommand

    public AsyncRelayCommand(
    	Action<Object> execute
    )

    public function AsyncRelayCommand(
    	execute : Action<Object>
    )

    BionicCode.Utilities.Net.Framework.Utility.AsyncRelayCommand = function(execute);

     CONSTRUCTOR(
    	execute AS Action<Object>
    )

#### Parameters

execute
  Type: System
  Action
  Object

  [Missing <param name="execute"/> documentation for "M:BionicCode.Utilities.Net.Framework.Utility.AsyncRelayCommand.#ctor(System.Action{System.Object})"]

See Also

#### Reference

AsyncRelayCommand Class
AsyncRelayCommand Overload
BionicCode.Utilities.Net.Framework.Utility Namespace
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