.. dfhack-tool::
:summary: Modify the map lighting.
:tags: unavailable
This plugin provides a collection of OpenGL lighting filters that affect how the map is drawn to the screen.
rendermax light- Light the map tiles realistically. Outside tiles are light during the day and dark at night. Inside tiles are always dark unless a nearby unit is lighting it up, as if they were carrying torches.
rendermax light sun <hour>|cycle- Set the outside lighting to correspond with the specified day hour (1-24),
or specify
cycleto have the lighting follow the sun (which is the default). rendermax light reload- Reload the lighting settings file.
rendermax trippy- Randomize the color of each tile. Used for fun, or testing.
rendermax disable- Disable any
rendermaxlighting filters that are currently active.
An image showing lava and dragon breath. Not pictured here: sunlight, shining items/plants, materials that color the light etc.
For better visibility, try changing the black color in palette to non totally black. See :forums:`128487` for more info.
