Table of contents Welcome Basics Client Base Files Classes Player Player Crumb Room Trigger Enums Critter ID Packets (Client -> Server) login joinRoom moveTo message emote code updateGear getShop buyItem trigger ignore attack Packets (Server -> Client) login pop alert beep updateGear updateCoins addItem addEgg A (player added) R (player left) X (player moved) M (message sent) E (emote sent) G (gear update)