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weather.config.patch
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91 lines (82 loc) · 3.15 KB
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// Weather config for weather types added by My Enternia.
// This file is used to add possible weather type combinations and their probabilities of appearing compared to each other within given combination.
// These combinations of weather types are used by alterash and alterash prime planets.
// Probabilities sum to 1.0 for exclusive selection.
// The weather types themselves are defined in the `/weather/` folder in files with `.weather` extension.
[
// Weather combinations mostly meant for regular alterash planets.
{ // Mostly rainy weather. Clear weather is still dominant.
"op" : "add", "path" : "/ct_alterash_normal", "value" : [
[0.66, "clear"],
[0.14, "ct_ionic_rain"],
[0.10, "ct_glow_rain"],
[0.08, "ct_ionic_storm"],
[0.04, "ct_ionic_drizzle"]
]
},
{ // Clear weather is less dominant. Rain is mostly replaced with stardust falls and glow rains.
"op" : "add", "path" : "/ct_alterash_stardust", "value" : [
[0.40, "clear"],
[0.30, "ct_stardust_fall"],
[0.14, "ct_ionic_rain"],
[0.14, "ct_stardust_storm"],
[0.02, "ct_glow_rain"]
]
},
{ // Clear weather is less dominant. Rain shares its place with glow rains and crystal falls.
"op" : "add", "path" : "/ct_alterash_crystal", "value" : [
[0.40, "clear"],
[0.25, "ct_glow_rain"],
[0.15, "ct_ionic_rain"],
[0.15, "ct_crystal_fall"],
[0.05, "ct_ionic_drizzle"]
]
},
// Weather combinations mostly meant for alterash prime planets.
{ // A mix of everything: clear weather, glow rains, ionic peak, regular snow and crystal falls. Only regular ionic rains and stardust falls are absent.
"op" : "add", "path" : "/ct_alterash_prime", "value" : [
[0.46, "clear"],
[0.04, "ct_glow_rain"],
[0.17, "snow"],
[0.17, "ct_ionic_peak"],
[0.16, "ct_crystal_fall"]
]
},
{ // A mostly snowy set of weather types. Clear weather is still dominant, but snowstorms and hailstones are more common.
"op" : "add", "path" : "/ct_alterash_snowy", "value" : [
[0.40, "clear"],
[0.20, "snow"],
[0.15, "snowstorm"],
[0.15, "hailstones"],
[0.05, "fog"],
[0.05, "ct_glow_rain"]
]
},
{ // A mostly snowy set of weather types. Clear weather is very dominant, but when it's not - you should hide.
"op" : "add", "path" : "/ct_alterash_prime_heavy", "value" : [
[0.60, "clear"],
[0.05, "ct_ionic_peak"],
[0.15, "icestorm"],
[0.05, "snowstorm"],
[0.15, "ct_crystal_fall"]
]
},
{ // No clear weather. Still livable, but not very pleasant.
"op" : "add", "path" : "/ct_alterash_unstable", "value" : [
[0.60, "ct_ionic_peak"],
[0.15, "ct_ionic_storm"],
[0.15, "ct_crystal_fall"],
[0.10, "fog"]
]
},
{ // You should avoid the surface at all costs. The weather is very hazardous.
// All weather types have an equal probability of appearing, summing to 1.0.
"op" : "add", "path" : "/ct_alterash_hazardous", "value" : [
[0.2, "clear"],
[0.2, "ct_crystal_fall"],
[0.2, "ct_stardust_storm"],
[0.2, "ct_ionic_storm"],
[0.2, "ct_ionic_peak"]
]
}
]