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reflectionMap2.html
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executable file
·60 lines (43 loc) · 1.36 KB
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<!DOCTYPE html>
<html>
<button id = "ButtonX">Rotate X</button>
<button id = "ButtonY">Rotate Y</button>
<button id = "ButtonZ">Rotate Z</button>
<button id = "ButtonT">Toggle Rotation</button>
<script id="vertex-shader" type="x-shader/x-vertex">
varying vec3 R;
attribute vec4 vPosition;
attribute vec3 vNormal;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform mat3 normalMatrix;
void main()
{
gl_Position = projectionMatrix*modelViewMatrix*vPosition;
//vec3 eyePos = normalize((modelViewMatrix*vPosition).xyz);
vec3 eyePos = (modelViewMatrix*vPosition).xyz;
vec3 N = normalize(normalMatrix*vNormal);
//vec3 N = normalMatrix*vNormal;
R = reflect(eyePos, N);
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
varying vec3 R;
uniform samplerCube texMap;
void main()
{
vec4 texColor = textureCube(texMap, R);
gl_FragColor = texColor;
}
</script>
<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="reflectionMap2.js"></script>
<body>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>