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Menu.h
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337 lines (198 loc) · 9.01 KB
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#pragma once
#include "Emulator.h"
#include "Appl.h"
#include "LayerBuilder.h"
//==============================================================
// ovrInputDeviceBase
// Abstract base class for generically tracking controllers of different types.
class ovrInputDeviceBase {
public:
ovrInputDeviceBase() {
}
virtual ~ovrInputDeviceBase() {
}
virtual const ovrInputCapabilityHeader *GetCaps() const = 0;
virtual ovrControllerType GetType() const = 0;
virtual ovrDeviceID GetDeviceID() const = 0;
virtual const char *GetName() const = 0;
};
//==============================================================
// ovrInputDevice_TrackedRemote
class ovrInputDevice_TrackedRemote : public ovrInputDeviceBase {
public:
ovrInputDevice_TrackedRemote(const ovrInputTrackedRemoteCapabilities &caps, const uint8_t lastRecenterCount)
: ovrInputDeviceBase(), MinTrackpad(FLT_MAX), MaxTrackpad(-FLT_MAX), Caps(caps), LastRecenterCount(lastRecenterCount) {
IsActiveInputDevice = false;
}
virtual ~ovrInputDevice_TrackedRemote() {
}
static ovrInputDeviceBase *Create(OVRFW::ovrAppl &app, const ovrInputTrackedRemoteCapabilities &capsHeader);
virtual const ovrInputCapabilityHeader *GetCaps() const OVR_OVERRIDE { return &Caps.Header; }
virtual ovrControllerType GetType() const OVR_OVERRIDE { return Caps.Header.Type; }
virtual ovrDeviceID GetDeviceID() const OVR_OVERRIDE { return Caps.Header.DeviceID; }
virtual const char *GetName() const OVR_OVERRIDE { return "TrackedRemote"; }
bool IsLeftHand() const {
return (Caps.ControllerCapabilities & ovrControllerCaps_LeftHand) != 0;
}
const ovrTracking &GetTracking() const { return Tracking; }
void SetTracking(const ovrTracking &tracking) { Tracking = tracking; }
uint8_t GetLastRecenterCount() const { return LastRecenterCount; }
void SetLastRecenterCount(const uint8_t c) { LastRecenterCount = c; }
const ovrInputTrackedRemoteCapabilities &GetTrackedRemoteCaps() const { return Caps; }
OVR::Vector2f MinTrackpad;
OVR::Vector2f MaxTrackpad;
bool IsActiveInputDevice;
private:
ovrInputTrackedRemoteCapabilities Caps;
uint8_t LastRecenterCount;
ovrTracking Tracking;
};
//==============================================================
// ovrInputDevice_Gamepad
class ovrInputDevice_Gamepad : public ovrInputDeviceBase {
public:
ovrInputDevice_Gamepad(const ovrInputGamepadCapabilities &caps) : ovrInputDeviceBase(), Caps(caps) {}
virtual ~ovrInputDevice_Gamepad() {}
static ovrInputDeviceBase *Create(const ovrInputGamepadCapabilities &gamepadCapabilities);
virtual const ovrInputCapabilityHeader *GetCaps() const OVR_OVERRIDE { return &Caps.Header; }
virtual ovrControllerType GetType() const OVR_OVERRIDE { return Caps.Header.Type; }
virtual ovrDeviceID GetDeviceID() const OVR_OVERRIDE { return Caps.Header.DeviceID; }
virtual const char *GetName() const OVR_OVERRIDE { return "Gamepad"; }
const ovrInputGamepadCapabilities &GetGamepadCaps() const { return Caps; }
private:
ovrInputGamepadCapabilities Caps;
};
class MenuGo {
private:
Emulator *emulator;
LayerBuilder *layerBuilder;
DrawHelper *drawHelper;
FontManager *fontManager;
const ovrJava *java;
jclass *clsData;
jmethodID getVal;
ovrTextureSwapChain *MenuSwapChain;
GLuint MenuFrameBuffer = 0;
// saved variables
bool showExitDialog = false;
bool resetView = false;
float transitionPercentage = 1.0F;
uint buttonStatesReal[3];
uint buttonStates[3];
uint lastButtonStates[3];
ButtonMapper::MappedButtons buttonMappingMenu;
ButtonMapper::MappedButton *remapButton;
// battery display
std::string battery_string;
int batteryLevel;
int batter_string_width;
// time display
std::string time_string;
int time_string_width;
bool UpdateMapping = false;
bool UpdateMappingUseTimer = false;
float UpdateMappingTimer;
float MappingOverlayPercentage;
bool isTransitioning;
int transitionMoveDir = 1;
float transitionState = 1;
bool loadedRom = false;
float deltaSeconds;
GLuint textureIdMenu;
std::function<void()> updateMappingText;
Menu *currentMenu;
Menu *nextMenu, *currentBottomBar;
Menu romSelectionMenu, mainMenu, settingsMenu, buttonMenuMapMenu, buttonEmulatorMapMenu, bottomBar, buttonMappingOverlay, moveMenu;
MenuButton *mappedButton;
std::shared_ptr<MenuButton> backHelp, menuHelp, selectHelp, yawButton, pitchButton, rollButton, scaleButton, distanceButton, slotButton;
// settings page
std::shared_ptr<MenuButton> buttonSettingsMenuMapping, buttonSettingsEmulatorMapping, buttonSettingsMoveScreen, buttonSettingsFollowHead;
std::shared_ptr<MenuLabel> mappingButtonLabel, possibleMappingLabel, pressButtonLabel;
std::vector<std::shared_ptr<MenuButton>> buttonMapping;
std::vector<ovrInputDeviceBase *> InputDevices;
double LastGamepadUpdateTimeInSeconds;
public:
void Free();
void Init(Emulator *_emulator, LayerBuilder *_layerBuilder, DrawHelper *_drawHelper, FontManager *_fontManager, const ovrJava *java, jclass *clsData);
void SetUpMenu();
void SaveSettings();
void LoadSettings();
void ScanDirectory();
void CreateScreen();
void DrawMenu();
void Update(OVRFW::ovrAppl &app, const OVRFW::ovrApplFrameIn &in, OVRFW::ovrRendererOutput &out);
// ui functions
void OnClickSaveSlotLeft(MenuItem *item);
void OnClickSaveSlotRight(MenuItem *item);
void StartTransition(Menu *next, int dir);
void OnClickResumGame(MenuItem *item);
void OnClickResetGame(MenuItem *item);
void OnClickSaveGame(MenuItem *item);
void OnClickLoadGame(MenuItem *item);
void OnClickLoadRomGame(MenuItem *item);
void OnClickSettingsGame(MenuItem *item);
void OnClickResetView(MenuItem *item);
void OnClickBackAndSave(MenuItem *item);
void OnBackPressedRomList();
void OnBackPressedSettings();
void OnClickBackMove(MenuItem *item);
void ChangeSaveSlot(MenuItem *item, int dir);
uint GetPressedButton(uint &_buttonState, uint &_lastButtonState);
void SetMappingText(MenuButton *Button, ButtonMapper::MappedButton *Mapping);
void UpdateButtonMappingText(MenuItem *item);
void ResetMenuState();
void OnClickMoveScreenScaleRight(MenuItem *item);
void OnClickMoveScreenScaleLeft(MenuItem *item);
void OnClickMoveScreenDistanceRight(MenuItem *item);
void OnClickMoveScreenDistanceLeft(MenuItem *item);
void OnClickMoveScreenRollRight(MenuItem *item);
void OnClickMoveScreenRollLeft(MenuItem *item);
void OnClickMoveScreenPitchRight(MenuItem *item);
void OnClickMoveScreenPitchLeft(MenuItem *item);
void OnClickMoveScreenYawRight(MenuItem *item);
void UpdateMenuMapping();
void UpdateEmulatorMapping();
void OnMenuMappingButtonSelect(MenuItem *item, int direction);
void OnClickMenuMappingButtonLeft(MenuItem *item);
void OnClickMenuMappingButtonRight(MenuItem *item);
void OnMappingButtonSelect(MenuItem *item, int direction);
void OnClickMappingButtonLeft(MenuItem *item);
void OnClickMappingButtonRight(MenuItem *item);
void OnClickChangeMenuButtonEnter(MenuItem *item);
void OnClickChangeButtonMappingEnter(MenuItem *item);
void UpdateButtonMapping(MenuItem *item, uint *_buttonStates, uint *_lastButtonStates);
void OnClickExit(MenuItem *item);
void OnClickBackMainMenu();
void OnClickFollowMode(MenuItem *item);
void OnClickMoveScreen(MenuItem *item);
void OnClickMenuMappingScreen(MenuItem *item);
void OnClickEmulatorMappingScreen(MenuItem *item);
void OnBackPressedMove();
void MoveYaw(MenuItem *item, float dir);
void MovePitch(MenuItem *item, float dir);
void ChangeDistance(MenuItem *item, float dir);
void ChangeScale(MenuItem *item, float dir);
void MoveRoll(MenuItem *item, float dir);
void OnClickResetEmulatorMapping(MenuItem *item);
void OnClickResetViewSettings(MenuItem *item);
void OnClickYaw(MenuItem *item);
void OnClickPitch(MenuItem *item);
void OnClickRoll(MenuItem *item);
void OnClickDistance(MenuItem *item);
void OnClickScale(MenuItem *item);
void OnClickMoveScreenYawLeft(MenuItem *item);
void SwapButtonSelectBack(MenuItem *item);
void UpdateInputDevices(ovrAppl &app, const ovrApplFrameIn &in);
ovrResult PopulateRemoteControllerInfo(ovrAppl &app, ovrInputDevice_TrackedRemote &trDevice);
void OnDeviceDisconnected(const ovrDeviceID deviceID);
void EnumerateInputDevices(ovrAppl &app);
void OnDeviceConnected(ovrAppl &app, const ovrInputCapabilityHeader &capsHeader);
bool IsDeviceTracked(const ovrDeviceID deviceID);
void RemoveDevice(const ovrDeviceID deviceID);
int FindInputDevice(const ovrDeviceID deviceID);
void UpdateCurrentMenu(float deltaSeconds);
void DrawGUI();
void GetBattryString(std::string &batteryString);
void SetTimeString(std::string &timeString);
int UpdateBatteryLevel();
};