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MenuHelper.h
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259 lines (176 loc) · 6.91 KB
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#pragma once
#include <string>
#include <vector>
#include "FontMaster.h"
#include "Appl.h"
#include "DrawHelper.h"
#include <OVR_LogUtils.h>
class MenuItem {
public:
bool Selectable = false;
bool Selected = false;
bool Visible = true;
int PosX = 100, PosY = 100;
float ScrollDelay = 0.3;
float ScrollTimeV = 0.075;
float ScrollTimeH = 0.075;
int Tag = 0;
int Tag2 = 0;
ovrVector4f Color;
ovrVector4f SelectionColor;
std::function<void(MenuItem *item, int direction)> OnSelectFunction;
std::function<void(MenuItem *item, uint *buttonState, uint *lastButtonState)> UpdateFunction;
MenuItem();
virtual ~MenuItem() {}
virtual void Update(uint *buttonState, uint *lastButtonState, float deltaSeconds);
virtual int PressedUp();
virtual int PressedDown();
virtual int PressedLeft();
virtual int PressedRight();
virtual int PressedEnter();
virtual void OnSelect(int direction);
virtual void Select();
virtual void Unselect();
virtual void DrawText(FontManager &fontManager, float offsetX, float offsetY, float transparency);
virtual void DrawTexture(DrawHelper &drawHelper, float offsetX, float offsetY, float transparency);
};
class Menu {
public:
std::vector<std::shared_ptr<MenuItem>> MenuItems;
int CurrentSelection = 0;
float buttonDownCount = 0;
std::function<void()> BackPress;
void Init();
bool ButtonPressed(uint *buttonState, uint *lastButtonState, uint device, uint button);
void MoveSelection(int dir, bool onSelect);
void Update(uint *buttonState, uint *lastButtonState, float deltaSeconds);
void Draw(DrawHelper &drawHelper, FontManager &fontManager, int transitionDirX, int transitionDirY, float moveProgress, int moveDist, float fadeProgress);
};
class MenuLabel : public MenuItem {
private:
int containerX;
int containerY;
int containerWidth;
int containerHeight;
FontManager::RenderFont *Font;
std::string Text;
public:
MenuLabel(FontManager::RenderFont *font, std::string text, int posX, int posY, int width, int height, ovrVector4f color);
void SetText(std::string newText);
virtual ~MenuLabel();
virtual void DrawText(FontManager &fontManager, float offsetX, float offsetY, float transparency) override;
};
class MenuImage : public MenuItem {
private:
int Width;
int Height;
ovrVector4f Color;
GLuint ImageId;
public:
MenuImage(GLuint imageId, int posX, int posY, int width, int height, ovrVector4f color);
virtual ~MenuImage();
virtual void DrawTexture(DrawHelper &drawHelper, float offsetX, float offsetY, float transparency) override;
};
class MenuButton : public MenuItem {
private:
std::function<void(MenuItem *item)> PressFunction;
std::function<void(MenuItem *item)> LeftFunction;
std::function<void(MenuItem *item)> RightFunction;
FontManager::RenderFont *Font;
int ContainerWidth = 0;
int OffsetX = 0;
public:
GLuint IconId;
std::string Text;
MenuButton(FontManager::RenderFont *font, GLuint iconId, std::string text, int posX, int posY,
std::function<void(MenuItem *item)> pressFunction, std::function<void(MenuItem *item)> leftFunction,
std::function<void(MenuItem *item)> rightFunction);
MenuButton(FontManager::RenderFont *font, GLuint iconId, std::string text, int posX, int posY, int width, int height,
std::function<void(MenuItem *item)> pressFunction, std::function<void(MenuItem *item)> leftFunction,
std::function<void(MenuItem *item)> rightFunction);
virtual ~MenuButton();
virtual int PressedLeft() override;
virtual int PressedRight() override;
virtual int PressedEnter() override;
void SetText(std::string newText);
virtual void DrawText(FontManager &fontManager, float offsetX, float offsetY, float transparency) override;
virtual void DrawTexture(DrawHelper &drawHelper, float offsetX, float offsetY, float transparency) override;
};
template<class MyType>
class MenuList : public MenuItem {
private:
FontManager::RenderFont *Font;
std::function<void(MyType *item)> PressFunction;
int maxListItems = 0;
int Width = 0;
int Height = 0;
int scrollbarWidth = 14;
int scrollbarHeight = 0;
int listItemSize = 0;
int itemOffsetY = 0;
int listStartY = 0;
int menuListState = 0;
float menuListFState = 0;
public:
std::vector<MyType> *ItemList;
int CurrentSelection = 0;
MenuList(FontManager::RenderFont *font, std::function<void(MyType *)> pressFunction, std::vector<MyType> *romList,
int posX, int posY, int width, int height) {
Font = font;
PressFunction = pressFunction;
ItemList = romList;
PosX = posX;
PosY = posY;
Width = width;
Height = height;
listItemSize = (font->FontSize + 8);
itemOffsetY = 4;
maxListItems = height / listItemSize;
scrollbarHeight = height;
listStartY = posY + (scrollbarHeight - (maxListItems * listItemSize)) / 2;
Selectable = true;
}
virtual ~MenuList() {}
int PressedUp() {
CurrentSelection--;
if (CurrentSelection < 0)
CurrentSelection = (int) (ItemList->size() - 1);
return 1;
}
int PressedDown() override {
CurrentSelection++;
if (CurrentSelection >= ItemList->size())
CurrentSelection = 0;
return 1;
}
int PressedEnter() {
if (ItemList->size() <= 0) return 1;
if (PressFunction != nullptr)
PressFunction(&ItemList->at(CurrentSelection));
return 1;
}
void Update(uint *buttonState, uint *lastButtonState, float deltaSeconds) {
// scroll the list to the current Selection
if (CurrentSelection - 3 < menuListState)
menuListState = CurrentSelection - 3;
if (CurrentSelection + 4 - maxListItems > menuListState)
menuListState = CurrentSelection + 4 - maxListItems;
if (menuListState > (int) ItemList->size() - maxListItems)
menuListState = (int) ItemList->size() - maxListItems;
if (menuListState < 0)
menuListState = 0;
float dist = menuListState - menuListFState;
float absDist = dist < 0 ? -dist : dist;
float dir = dist < 0 ? -1 : 1;
if (absDist > 10)
absDist = 10;
float speed = cos(MATH_FLOAT_PIOVER2 * 0.9 * (1.0 - absDist / 10.0)) * 2.0;
menuListFState += speed * dir * (deltaSeconds * 25.0);
// finished moving?
if ((dir > 0 && menuListFState > menuListState) ||
(dir < 0 && menuListFState < menuListState))
menuListFState = menuListState;
}
virtual void DrawText(FontManager &fontManager, float offsetX, float offsetY, float transparency) override;
virtual void DrawTexture(DrawHelper &drawHelper, float offsetX, float offsetY, float transparency) override;
};