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AudioSource.cs
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374 lines (374 loc) · 9.89 KB
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using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using UnityEngine.Audio;
using UnityEngine.Internal;
namespace UnityEngine
{
public sealed class AudioSource : Behaviour
{
public extern float volume
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float pitch
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float time
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern int timeSamples
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern AudioClip clip
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern AudioMixerGroup outputAudioMixerGroup
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool isPlaying
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern bool loop
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool ignoreListenerVolume
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool playOnAwake
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool ignoreListenerPause
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern AudioVelocityUpdateMode velocityUpdateMode
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float panStereo
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float spatialBlend
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float reverbZoneMix
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
[EditorBrowsable(EditorBrowsableState.Never), Obsolete("UnityEditor.panLevel has been deprecated. Use AudioSource.spatialBlend instead (UnityUpgradable).", true)]
public extern float panLevel
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
[EditorBrowsable(EditorBrowsableState.Never), Obsolete("UnityEditor.pan has been deprecated. Use AudioSource.panStereo instead (UnityUpgradable).", true)]
public extern float pan
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool bypassEffects
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool bypassListenerEffects
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool bypassReverbZones
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float dopplerLevel
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float spread
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern int priority
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool mute
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float minDistance
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float maxDistance
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern AudioRolloffMode rolloffMode
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
[Obsolete("minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.", true)]
public extern float minVolume
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
[Obsolete("maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.", true)]
public extern float maxVolume
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
[Obsolete("rolloffFactor is not supported anymore. Use min-, maxDistance and rolloffMode instead.", true)]
public extern float rolloffFactor
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void Play([UnityEngine.Internal.DefaultValue("0")] ulong delay);
[ExcludeFromDocs]
public void Play()
{
ulong delay = 0uL;
this.Play(delay);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void PlayDelayed(float delay);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void PlayScheduled(double time);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void SetScheduledStartTime(double time);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void SetScheduledEndTime(double time);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void Stop();
public void Pause()
{
AudioSource.INTERNAL_CALL_Pause(this);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_Pause(AudioSource self);
public void UnPause()
{
AudioSource.INTERNAL_CALL_UnPause(this);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_UnPause(AudioSource self);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void PlayOneShot(AudioClip clip, [UnityEngine.Internal.DefaultValue("1.0F")] float volumeScale);
[ExcludeFromDocs]
public void PlayOneShot(AudioClip clip)
{
float volumeScale = 1f;
this.PlayOneShot(clip, volumeScale);
}
[ExcludeFromDocs]
public static void PlayClipAtPoint(AudioClip clip, Vector3 position)
{
float volume = 1f;
AudioSource.PlayClipAtPoint(clip, position, volume);
}
public static void PlayClipAtPoint(AudioClip clip, Vector3 position, [UnityEngine.Internal.DefaultValue("1.0F")] float volume)
{
GameObject gameObject = new GameObject("One shot audio");
gameObject.transform.position = position;
AudioSource audioSource = (AudioSource)gameObject.AddComponent(typeof(AudioSource));
audioSource.clip = clip;
audioSource.volume = volume;
audioSource.Play();
Object.Destroy(gameObject, clip.length * Time.timeScale);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void GetOutputDataHelper(float[] samples, int channel);
[Obsolete("GetOutputData return a float[] is deprecated, use GetOutputData passing a pre allocated array instead.")]
public float[] GetOutputData(int numSamples, int channel)
{
float[] array = new float[numSamples];
this.GetOutputDataHelper(array, channel);
return array;
}
public void GetOutputData(float[] samples, int channel)
{
this.GetOutputDataHelper(samples, channel);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void GetSpectrumDataHelper(float[] samples, int channel, FFTWindow window);
[Obsolete("GetSpectrumData returning a float[] is deprecated, use GetSpectrumData passing a pre allocated array instead.")]
public float[] GetSpectrumData(int numSamples, int channel, FFTWindow window)
{
float[] array = new float[numSamples];
this.GetSpectrumDataHelper(array, channel, window);
return array;
}
public void GetSpectrumData(float[] samples, int channel, FFTWindow window)
{
this.GetSpectrumDataHelper(samples, channel, window);
}
}
}