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using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using UnityEngine.Internal;
using UnityEngine.Rendering;
namespace UnityEngine
{
public sealed class Camera : Behaviour
{
public delegate void CameraCallback(Camera cam);
public static Camera.CameraCallback onPreCull;
public static Camera.CameraCallback onPreRender;
public static Camera.CameraCallback onPostRender;
[Obsolete("use Camera.fieldOfView instead.")]
public float fov
{
get
{
return this.fieldOfView;
}
set
{
this.fieldOfView = value;
}
}
[Obsolete("use Camera.nearClipPlane instead.")]
public float near
{
get
{
return this.nearClipPlane;
}
set
{
this.nearClipPlane = value;
}
}
[Obsolete("use Camera.farClipPlane instead.")]
public float far
{
get
{
return this.farClipPlane;
}
set
{
this.farClipPlane = value;
}
}
public extern float fieldOfView
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float nearClipPlane
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float farClipPlane
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern RenderingPath renderingPath
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern RenderingPath actualRenderingPath
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern bool hdr
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float orthographicSize
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
[EditorBrowsable(EditorBrowsableState.Never), Obsolete("Property isOrthoGraphic has been deprecated. Use orthographic (UnityUpgradable).", true)]
public bool isOrthoGraphic
{
get
{
return false;
}
set
{
}
}
public extern bool orthographic
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern TransparencySortMode transparencySortMode
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float depth
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float aspect
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern int cullingMask
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
internal static extern int PreviewCullingLayer
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern int eventMask
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public Color backgroundColor
{
get
{
Color result;
this.INTERNAL_get_backgroundColor(out result);
return result;
}
set
{
this.INTERNAL_set_backgroundColor(ref value);
}
}
public Rect rect
{
get
{
Rect result;
this.INTERNAL_get_rect(out result);
return result;
}
set
{
this.INTERNAL_set_rect(ref value);
}
}
public Rect pixelRect
{
get
{
Rect result;
this.INTERNAL_get_pixelRect(out result);
return result;
}
set
{
this.INTERNAL_set_pixelRect(ref value);
}
}
public extern RenderTexture targetTexture
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern int pixelWidth
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern int pixelHeight
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public Matrix4x4 cameraToWorldMatrix
{
get
{
Matrix4x4 result;
this.INTERNAL_get_cameraToWorldMatrix(out result);
return result;
}
}
public Matrix4x4 worldToCameraMatrix
{
get
{
Matrix4x4 result;
this.INTERNAL_get_worldToCameraMatrix(out result);
return result;
}
set
{
this.INTERNAL_set_worldToCameraMatrix(ref value);
}
}
public Matrix4x4 projectionMatrix
{
get
{
Matrix4x4 result;
this.INTERNAL_get_projectionMatrix(out result);
return result;
}
set
{
this.INTERNAL_set_projectionMatrix(ref value);
}
}
public Vector3 velocity
{
get
{
Vector3 result;
this.INTERNAL_get_velocity(out result);
return result;
}
}
public extern CameraClearFlags clearFlags
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool stereoEnabled
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern float stereoSeparation
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float stereoConvergence
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern int targetDisplay
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public static extern Camera main
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public static extern Camera current
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public static extern Camera[] allCameras
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public static extern int allCamerasCount
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
[EditorBrowsable(EditorBrowsableState.Never), Obsolete("Property mainCamera has been deprecated. Use Camera.main instead (UnityUpgradable).", true)]
public static Camera mainCamera
{
get
{
return null;
}
}
public extern bool useOcclusionCulling
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float[] layerCullDistances
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool layerCullSpherical
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern DepthTextureMode depthTextureMode
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool clearStencilAfterLightingPass
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern int commandBufferCount
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_backgroundColor(out Color value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_backgroundColor(ref Color value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_rect(out Rect value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_rect(ref Rect value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_pixelRect(out Rect value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_pixelRect(ref Rect value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void SetTargetBuffersImpl(out RenderBuffer color, out RenderBuffer depth);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void SetTargetBuffersMRTImpl(RenderBuffer[] color, out RenderBuffer depth);
public void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer)
{
this.SetTargetBuffersImpl(out colorBuffer, out depthBuffer);
}
public void SetTargetBuffers(RenderBuffer[] colorBuffer, RenderBuffer depthBuffer)
{
this.SetTargetBuffersMRTImpl(colorBuffer, out depthBuffer);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_cameraToWorldMatrix(out Matrix4x4 value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_worldToCameraMatrix(out Matrix4x4 value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_worldToCameraMatrix(ref Matrix4x4 value);
public void ResetWorldToCameraMatrix()
{
Camera.INTERNAL_CALL_ResetWorldToCameraMatrix(this);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_ResetWorldToCameraMatrix(Camera self);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_projectionMatrix(out Matrix4x4 value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_projectionMatrix(ref Matrix4x4 value);
public void ResetProjectionMatrix()
{
Camera.INTERNAL_CALL_ResetProjectionMatrix(this);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_ResetProjectionMatrix(Camera self);
public void ResetAspect()
{
Camera.INTERNAL_CALL_ResetAspect(this);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_ResetAspect(Camera self);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_velocity(out Vector3 value);
public Vector3 WorldToScreenPoint(Vector3 position)
{
return Camera.INTERNAL_CALL_WorldToScreenPoint(this, ref position);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 INTERNAL_CALL_WorldToScreenPoint(Camera self, ref Vector3 position);
public Vector3 WorldToViewportPoint(Vector3 position)
{
return Camera.INTERNAL_CALL_WorldToViewportPoint(this, ref position);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 INTERNAL_CALL_WorldToViewportPoint(Camera self, ref Vector3 position);
public Vector3 ViewportToWorldPoint(Vector3 position)
{
return Camera.INTERNAL_CALL_ViewportToWorldPoint(this, ref position);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 INTERNAL_CALL_ViewportToWorldPoint(Camera self, ref Vector3 position);
public Vector3 ScreenToWorldPoint(Vector3 position)
{
return Camera.INTERNAL_CALL_ScreenToWorldPoint(this, ref position);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 INTERNAL_CALL_ScreenToWorldPoint(Camera self, ref Vector3 position);
public Vector3 ScreenToViewportPoint(Vector3 position)
{
return Camera.INTERNAL_CALL_ScreenToViewportPoint(this, ref position);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 INTERNAL_CALL_ScreenToViewportPoint(Camera self, ref Vector3 position);
public Vector3 ViewportToScreenPoint(Vector3 position)
{
return Camera.INTERNAL_CALL_ViewportToScreenPoint(this, ref position);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Vector3 INTERNAL_CALL_ViewportToScreenPoint(Camera self, ref Vector3 position);
public Ray ViewportPointToRay(Vector3 position)
{
return Camera.INTERNAL_CALL_ViewportPointToRay(this, ref position);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Ray INTERNAL_CALL_ViewportPointToRay(Camera self, ref Vector3 position);
public Ray ScreenPointToRay(Vector3 position)
{
return Camera.INTERNAL_CALL_ScreenPointToRay(this, ref position);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Ray INTERNAL_CALL_ScreenPointToRay(Camera self, ref Vector3 position);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetAllCameras(Camera[] cameras);
[EditorBrowsable(EditorBrowsableState.Never), Obsolete("Property GetScreenWidth() has been deprecated. Use Screen.width instead (UnityUpgradable).", true), WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern float GetScreenWidth();
[EditorBrowsable(EditorBrowsableState.Never), Obsolete("Property GetScreenHeight() has been deprecated. Use Screen.height instead (UnityUpgradable).", true), WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern float GetScreenHeight();
[EditorBrowsable(EditorBrowsableState.Never), Obsolete("Camera.DoClear has been deprecated (UnityUpgradable).", true), WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void DoClear();
private static void FireOnPreCull(Camera cam)
{
if (Camera.onPreCull != null)
{
Camera.onPreCull(cam);
}
}
private static void FireOnPreRender(Camera cam)
{
if (Camera.onPreRender != null)
{
Camera.onPreRender(cam);
}
}
private static void FireOnPostRender(Camera cam)
{
if (Camera.onPostRender != null)
{
Camera.onPostRender(cam);
}
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void Render();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void RenderWithShader(Shader shader, string replacementTag);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void SetReplacementShader(Shader shader, string replacementTag);
public void ResetReplacementShader()
{
Camera.INTERNAL_CALL_ResetReplacementShader(this);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_ResetReplacementShader(Camera self);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void RenderDontRestore();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void SetupCurrent(Camera cur);
[ExcludeFromDocs]
public bool RenderToCubemap(Cubemap cubemap)
{
int faceMask = 63;
return this.RenderToCubemap(cubemap, faceMask);
}
public bool RenderToCubemap(Cubemap cubemap, [UnityEngine.Internal.DefaultValue("63")] int faceMask)
{
return this.Internal_RenderToCubemapTexture(cubemap, faceMask);
}
[ExcludeFromDocs]
public bool RenderToCubemap(RenderTexture cubemap)
{
int faceMask = 63;
return this.RenderToCubemap(cubemap, faceMask);
}
public bool RenderToCubemap(RenderTexture cubemap, [UnityEngine.Internal.DefaultValue("63")] int faceMask)
{
return this.Internal_RenderToCubemapRT(cubemap, faceMask);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern bool Internal_RenderToCubemapRT(RenderTexture cubemap, int faceMask);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern bool Internal_RenderToCubemapTexture(Cubemap cubemap, int faceMask);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void CopyFrom(Camera other);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern bool IsFiltered(GameObject go);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void AddCommandBuffer(CameraEvent evt, CommandBuffer buffer);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void RemoveCommandBuffer(CameraEvent evt, CommandBuffer buffer);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void RemoveCommandBuffers(CameraEvent evt);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void RemoveAllCommandBuffers();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern CommandBuffer[] GetCommandBuffers(CameraEvent evt);
internal GameObject RaycastTry(Ray ray, float distance, int layerMask)
{
return Camera.INTERNAL_CALL_RaycastTry(this, ref ray, distance, layerMask);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern GameObject INTERNAL_CALL_RaycastTry(Camera self, ref Ray ray, float distance, int layerMask);
internal GameObject RaycastTry2D(Ray ray, float distance, int layerMask)
{
return Camera.INTERNAL_CALL_RaycastTry2D(this, ref ray, distance, layerMask);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern GameObject INTERNAL_CALL_RaycastTry2D(Camera self, ref Ray ray, float distance, int layerMask);
public Matrix4x4 CalculateObliqueMatrix(Vector4 clipPlane)
{
return Camera.INTERNAL_CALL_CalculateObliqueMatrix(this, ref clipPlane);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Matrix4x4 INTERNAL_CALL_CalculateObliqueMatrix(Camera self, ref Vector4 clipPlane);
internal void OnlyUsedForTesting1()
{
}
internal void OnlyUsedForTesting2()
{
}
}
}