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project.godot
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50 lines (31 loc) · 786 Bytes
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Godot-Cardgame-Prototype"
config/icon="res://icon.png"
[debug]
settings/stdout/print_fps=true
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[logging]
file_logging/enable_file_logging=true
file_logging/log_path="res://logs/godot.log"
[node]
name_num_separator=3
[physics]
2d/thread_model=2
[rendering]
threads/thread_model=2
environment/default_environment="res://default_env.tres"
[world]
2d/cell_size=64