forked from zeldaret/oot
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathz64elf_message.h
More file actions
129 lines (111 loc) · 4.27 KB
/
z64elf_message.h
File metadata and controls
129 lines (111 loc) · 4.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
#ifndef Z64ELF_MESSAGE_H
#define Z64ELF_MESSAGE_H
#include "ultra64.h"
// Checks the condition and exits the script if the check passes
#define ELF_MSG_TYPE_CHECK 0
// ? (unused)
#define ELF_MSG_TYPE_UNK_1 1
// ? (unused)
#define ELF_MSG_TYPE_UNK_2 2
// Checks the condition and skips forward by some number of commands if the check passes
#define ELF_MSG_TYPE_SKIP 3
// Always ends the script, returning the text id for this command
#define ELF_MSG_TYPE_END 7
// Check an eventChkInf flag
#define ELF_MSG_CONDITION_FLAG 0
// Check a dungeon item (map, compass, boss key)
#define ELF_MSG_CONDITION_DUNGEON_ITEM 1
// Check if an item is in an item slot
#define ELF_MSG_CONDITION_ITEM 2
// "Other" conditions described below
#define ELF_MSG_CONDITION_OTHER 3
// Check what strength upgrade has been obtained so far
#define ELF_MSG_CONDITION_STRENGTH_UPG 0
// Check if specific boots have been obtained so far
#define ELF_MSG_CONDITION_BOOTS 1
// Check if a particular song has been obtained
#define ELF_MSG_CONDITION_SONG 2
// Check if a particular medallion has been obtained
#define ELF_MSG_CONDITION_MEDALLION 3
// Check if the magic meter has been obtained
#define ELF_MSG_CONDITION_MAGIC 4
/*
* Bitpack byte 0
*/
#define ELF_MSG_B0(type, cond_type, tf) \
_SHIFTL(ELF_MSG_TYPE_##type, 5, 3) | \
_SHIFTL(ELF_MSG_CONDITION_##cond_type, 1, 4) | \
_SHIFTL(tf, 0, 1)
/*
* Bitpack byte 1
*/
#define ELF_MSG_B1(cond_type, data) \
_SHIFTL(ELF_MSG_CONDITION_##cond_type, 4, 4) | \
_SHIFTL(data, 0, 4)
/*
* Other bytes
*/
#define ELF_MSG_B(data) \
_SHIFTL(data, 0, 8)
/*
* Command macros
*/
#define ELF_MSG_FLAG(type, textId, tf, flag) \
{ \
ELF_MSG_B0(type, FLAG, tf), \
ELF_MSG_B(flag), \
ELF_MSG_B(textId), \
ELF_MSG_B(0), \
}
#define ELF_MSG_END(textId) \
ELF_MSG_FLAG(END, textId, false, 0)
#define ELF_MSG_DUNGEON_ITEM(type, textId, tf, itemId) \
{ \
ELF_MSG_B0(type, DUNGEON_ITEM, tf), \
ELF_MSG_B(itemId), \
ELF_MSG_B(textId), \
ELF_MSG_B(0), \
}
#define ELF_MSG_ITEM(type, textId, tf, slotItemId, itemId) \
{ \
ELF_MSG_B0(type, ITEM, tf), \
ELF_MSG_B(slotItemId), \
ELF_MSG_B(textId), \
ELF_MSG_B(itemId), \
}
#define ELF_MSG_STRENGTH_UPG(type, textId, tf, strUpg) \
{ \
ELF_MSG_B0(type, OTHER, tf), \
ELF_MSG_B1(STRENGTH_UPG, strUpg), \
ELF_MSG_B(textId), \
ELF_MSG_B(0), \
}
#define ELF_MSG_BOOTS(type, textId, tf, itemId) \
{ \
ELF_MSG_B0(type, OTHER, tf), \
ELF_MSG_B1(BOOTS, 0), \
ELF_MSG_B(textId), \
ELF_MSG_B(itemId), \
}
#define ELF_MSG_SONG(type, textId, tf, itemId) \
{ \
ELF_MSG_B0(type, OTHER, tf), \
ELF_MSG_B1(SONG, 0), \
ELF_MSG_B(textId), \
ELF_MSG_B(itemId), \
}
#define ELF_MSG_MEDALLION(type, textId, tf, itemId) \
{ \
ELF_MSG_B0(type, OTHER, tf), \
ELF_MSG_B1(MEDALLION, 0), \
ELF_MSG_B(textId), \
ELF_MSG_B(itemId), \
}
#define ELF_MSG_MAGIC(type, textId, tf) \
{ \
ELF_MSG_B0(type, OTHER, tf), \
ELF_MSG_B1(MAGIC, 0), \
ELF_MSG_B(textId), \
ELF_MSG_B(0), \
}
#endif