forked from zeldaret/oot
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathz64light.h
More file actions
62 lines (51 loc) · 1.42 KB
/
z64light.h
File metadata and controls
62 lines (51 loc) · 1.42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
#ifndef Z64LIGHT_H
#define Z64LIGHT_H
#include "ultra64.h"
#include "ultra64/gbi.h"
#include "z64math.h"
#include "color.h"
typedef struct {
/* 0x0 */ s16 x;
/* 0x2 */ s16 y;
/* 0x4 */ s16 z;
/* 0x6 */ u8 color[3];
/* 0x9 */ u8 drawGlow;
/* 0xA */ s16 radius;
} LightPoint; // size = 0xC
typedef struct {
/* 0x0 */ s8 x;
/* 0x1 */ s8 y;
/* 0x2 */ s8 z;
/* 0x3 */ u8 color[3];
} LightDirectional; // size = 0x6
typedef union {
LightPoint point;
LightDirectional dir;
} LightParams; // size = 0xC
typedef struct {
/* 0x0 */ u8 type;
/* 0x2 */ LightParams params;
} LightInfo; // size = 0xE
typedef struct Lights {
/* 0x00 */ u8 numLights;
/* 0x08 */ Lightsn l;
} Lights; // size = 0x80
typedef struct LightNode {
/* 0x0 */ LightInfo* info;
/* 0x4 */ struct LightNode* prev;
/* 0x8 */ struct LightNode* next;
} LightNode; // size = 0xC
typedef struct {
/* 0x0 */ LightNode* listHead;
/* 0x4 */ u8 ambientColor[3];
/* 0x7 */ u8 fogColor[3];
/* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - 1000
/* 0xC */ s16 fogFar; // how far until fog starts to saturate. range 0 - 1000
} LightContext; // size = 0x10
typedef enum {
/* 0x00 */ LIGHT_POINT_NOGLOW,
/* 0x01 */ LIGHT_DIRECTIONAL,
/* 0x02 */ LIGHT_POINT_GLOW
} LightType;
typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
#endif