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UI.Graphics.Messages #12

@PJensen

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@PJensen

UI.Graphics.Messages

  • In both Nethack and A.D.O.M messages are the primary means of communicating with the player.
  • Review the Nethack source as some light reading and inspiration.
  • Usually they're on the top left hand corner (0, 1)
  • Since the dungeon display is buffered, messages should not leave behind residual text.
  • GameEngine.Speech can be used for programmatic-ally generated messages.

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