# UI.Graphics.Messages - In both Nethack and A.D.O.M messages are the primary means of communicating with the player. - Review the Nethack source as some light reading and inspiration. - Usually they're on the top left hand corner (0, 1) - Since the dungeon display is buffered, messages should not leave behind residual text. - GameEngine.Speech can be used for programmatic-ally generated messages.
UI.Graphics.Messages