GameEngine : FogOfWar
The fog of war is a term used to describe the uncertainty in situation awareness experienced by participants in military operations.[1] The term seeks to capture the uncertainty regarding own capability, adversary capability, and adversary intent during an engagement, operation, or campaign. The term is ascribed to the Prussian military analyst Carl von Clausewitz, who wrote:
"The great uncertainty of all data in war is a peculiar difficulty, because all action must, to a certain extent, be planned in a mere twilight, which in addition not infrequently — like the effect of a fog or moonshine — gives to things exaggerated dimensions and unnatural appearance."[2]
http://en.wikipedia.org/wiki/Fog_of_war
Scope
Create a class FogOfWar that handles all associated operations.
GameEngine : FogOfWar
The fog of war is a term used to describe the uncertainty in situation awareness experienced by participants in military operations.[1] The term seeks to capture the uncertainty regarding own capability, adversary capability, and adversary intent during an engagement, operation, or campaign. The term is ascribed to the Prussian military analyst Carl von Clausewitz, who wrote:
"The great uncertainty of all data in war is a peculiar difficulty, because all action must, to a certain extent, be planned in a mere twilight, which in addition not infrequently — like the effect of a fog or moonshine — gives to things exaggerated dimensions and unnatural appearance."[2]
http://en.wikipedia.org/wiki/Fog_of_war
Scope
Create a class
FogOfWarthat handles all associated operations.