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client.py
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executable file
·216 lines (184 loc) · 6.8 KB
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#!/usr/bin/python
# -*- coding: utf-8 -*-
from datetime import datetime
import time
import socket
from locust import Locust, TaskSet, events, task, seq_task,TaskSequence
import login
import GMcmd
import Fb
import mylib
import sys
import struct
import Command_py.GameConfig_pb2
defaultencoding = 'utf-8'
if sys.getdefaultencoding() != defaultencoding:
reload(sys)
sys.setdefaultencoding(defaultencoding)
class TcpSocketClient(socket.socket):
def __init__(self, af_inet, socket_type):
super(TcpSocketClient, self).__init__(af_inet, socket_type)
def connect(self, addr):
start_time = time.time()
try:
super(TcpSocketClient, self).connect(addr)
except Exception as e:
total_time = int((time.time() - start_time) * 1000)
events.request_failure.fire(request_type="tcpsocket", name="connect", response_time=total_time, exception=e)
else:
total_time = int((time.time() - start_time) * 1000)
events.request_success.fire(request_type="tcpsocket", name="connect", response_time=total_time,response_length=0)
def close(self):
start_time = time.time()
try:
super(TcpSocketClient, self).close()
except Exception as e:
total_time = int((time.time() - start_time) * 1000)
events.request_failure.fire(request_type="tcpsocket", name="close", response_time=total_time, exception=e)
else:
total_time = int((time.time() - start_time) * 1000)
events.request_success.fire(request_type="tcpsocket", name="close", response_time=total_time,response_length=0)
def send(self, msg):
start_time = time.time()
try:
super(TcpSocketClient, self).send(msg)
except Exception as e:
total_time = int((time.time() - start_time) * 1000)
# events.request_failure.fire(request_type="tcpsocket", name="send", response_time=total_time, exception=e)
else:
total_time = int((time.time() - start_time) * 1000)
events.request_success.fire(request_type="tcpsocket", name="send", response_time=total_time,response_length=0)
def recv(self, bufsize):
recv_data = ''
start_time = time.time()
try:
recv_data = super(TcpSocketClient, self).recv(bufsize)
except Exception as e:
total_time = int((time.time() - start_time) * 1000)
events.request_failure.fire(request_type="tcpsocket", name="recv", response_time=total_time, exception=e)
else:
total_time = int((time.time() - start_time) * 1000)
events.request_success.fire(request_type="tcpsocket", name="recv", response_time=total_time,response_length=0)
return recv_data
def setlogininfo(self,account_id,login_id,version):
self.account_id = account_id
self.login_id = login_id
self.version = version
def getlogininfo(self):
return self.account_id,self.login_id,self.version
class VerifyVerLogin(TaskSequence):
client = None
client2 = None
#client2 = TcpSocketClient(socket.AF_INET, socket.SOCK_STREAM)
name = ""
sex = 0
account = "hx10000"
password = "123455"
account_id = 0
login_id = 0
playerid = 0
ip = ''
port = 0
version = '0.12.1.5'.encode('utf-8')
fundict = {}
PingTime = datetime.now()
FbEnterFirst = True
FbTime = datetime.now()
def InitCallBack(self):
login.InitCallBack()
GMcmd.InitCallBack()
Fb.InitCallBack()
def on_start(self):
config = Command_py.GameConfig_pb2.GameConfig()
self.client = TcpSocketClient(socket.AF_INET, socket.SOCK_STREAM)
#ADDR = ("94.191.102.152", 3000)
ADDR = (config.ip, config.port)
self.client.connect((ADDR))
self.InitCallBack()
self.setaccount()
self.version = config.version
self.client.send(login.PlayerVerifyVerLoginClient(config.game, config.zone, config.version))
print(config.ip, config.port, config.game, config.zone, config.version)
for num in range(1,10):
try:
(msgsize, msgNo) = struct.unpack('2H',self.client.recv(4))
msg = self.client.recv(msgsize)
f = mylib.UnpackData(msgsize, msgNo, msg)
if self.fundict.has_key(f[0]) :
self.fundict[f[0]](self,f)
if f[0] == "ServerReturnLoginSuccessLoginClientCmd_S":
break
except:
self.client.send(login.PlayerVerifyVerLoginClient(config.game, config.zone, config.version))
self.client.close()
self.client2 = TcpSocketClient(socket.AF_INET, socket.SOCK_STREAM)
ADDR = (self.ip, self.port)
self.client2.connect((ADDR))
self.client2.setblocking(False)
self.client2.send(login.LoginAccessLoginClient(self.account_id, self.login_id, self.version, self.account, self.password))
def setaccount(self):
self.account = mylib.Ranstr(9)
def FunPlayerRequestLoginClient(self,argv):
#print("FunServerReturnLoginClient")
self.client.send(login.PlayerRequestLoginClient(self.account, self.password, 1))
def FunLoginAccessLoginClient(self,argv):
self.account_id = argv[1]
self.login_id = argv[2]
self.ip = argv[3]
self.port = argv[4]
def FunCheckNameSelectClient(self,argv):
#print("FunCheckNameSelectClient")
self.sex = argv[1]
self.name = argv[2]
self.client2.send(login.CheckNameSelectClient(self.name))
def FunCreateSelectClient(self,argv):
#print("FunCreateSelectClient")
self.client2.send(login.CreateSelectClient(self.account_id, self.playerid, self.sex, self.name, self.account))
def FunPlayerListSelectClient(self,argv):
#print("FunCreateSelectClient")
self.client2.send(login.CreateRandomRoleNameClient())
self.finishFb = 0
def FunAddMapMapScreenClient(self,argv):
#print("FunAddMapMapScreenClient")
self.client2.send(Fb.SendReadyClient())
fundict["ServerReturnLoginClientCmd_S"] = FunPlayerRequestLoginClient
fundict["ServerReturnLoginSuccessLoginClientCmd_S"] = FunLoginAccessLoginClient
fundict["CreateRandomRoleNameClientCmd_CS"] = FunCheckNameSelectClient
fundict["CheckNameSelectClientCmd_CS"] = FunCreateSelectClient
fundict["PlayerListSelectClientCmd_S"] = FunPlayerListSelectClient
fundict["AddMapMapScreenClientCmd_S"] = FunAddMapMapScreenClient
@task(2)
def recvmessage(self):
for num in range(1,30):
try:
(msgsize, msgNo) = struct.unpack('2H',self.client2.recv(4))
msg = self.client2.recv(msgsize)
except:
pass
else:
f = mylib.UnpackData(msgsize, msgNo, msg)
if self.fundict.has_key(f[0]) :
self.fundict[f[0]](self,f)
@task(1)
def RequestPing(self):
if (datetime.now() - self.PingTime).seconds > 10 :
self.client2.send(login.RequestPingClient())
self.PingTime = datetime.now()
#@task(1)
def SendGmCmd(self):
if (datetime.now() - self.FbTime).seconds > 60 :
if self.FbEnterFirst == True :
self.client2.send(GMcmd.GMChatClient("addlevel","lv=80"))
self.client2.send(GMcmd.GMChatClient("addphysical","value=100"))
self.client2.send(GMcmd.CompletePlotChapterClient(1001, 1001, 1, True))
self.FbEnterFirst = False
else:
self.FbTime = datetime.now()
self.client2.send(Fb.RequestEnterFbClient(1011, 2000, 1))
class PlayerVerifyVerLogin(Locust):
min_wait = 100
max_wait = 1000
task_set = VerifyVerLogin
if __name__ == "__main__":
user = PlayerVerifyVerLogin()
user.run()