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Program.cs
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77 lines (65 loc) · 3.69 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace ObjectPoolExample
{
internal class Program
{
public static Random random = new Random();
static void Main(string[] args)
{
var container = new GameObject("Container", Vector3.Zero);
var prefab = new GameObject("Triangle", Vector3.Zero);
var objectPool =
new ObjectPool<GameObject>(prefab, 5, container, false);
GameObject obj;
Console.WriteLine("Default pool:\n");
obj = objectPool.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPool.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPool.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
Console.WriteLine(objectPool.ToString());
Console.WriteLine();
obj = objectPool.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPool.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPool.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
Console.WriteLine(objectPool.ToString());
Console.WriteLine("\n\nExpandable pool:\n");
var prefab2 = new GameObject("Square", Vector3.Zero);
var container2 = new GameObject("Container2", Vector3.Zero);
var objectPoolExpandable =
new ObjectPool<GameObject>(prefab2, 5, container2, true);
obj = objectPoolExpandable.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPoolExpandable.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPoolExpandable.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPoolExpandable.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPoolExpandable.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
Console.WriteLine(objectPoolExpandable.ToString());
obj = objectPoolExpandable.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPoolExpandable.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPoolExpandable.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPoolExpandable.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
obj = objectPoolExpandable.GetFreeElement();
if (obj != null) { obj.SetPosition(new Vector3(random.Next(0, 5), 1, random.Next(0, 5))); }
Console.WriteLine(objectPoolExpandable.ToString());
Console.ReadLine();
}
}
}