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game.CleanUpMap() also kills all BASS streams #2874

@wyozi

Description

@wyozi

What happens: game.CleanUpMap() kills all BASS streams no matter how they were created

Why is this wrong: some BASS streams are supposed to continue over map cleanups (eg. UI music players)

The easiest fix I can think of right now is only removing sounds that were created with the '3d' flag. Alternative would be to add a new flag to indicate that the sound should be kept over cleanups.

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