Workaround is creating material with `$alpha` set to needed value and using this material in `render.SetMaterial()` I think, `render.SetBlend()` should affect `render.DrawBox()` and other draw functions
Workaround is creating material with
$alphaset to needed value and using this material inrender.SetMaterial()I think,
render.SetBlend()should affectrender.DrawBox()and other draw functions