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/**
* Copyright (c) 2014 Famous Industries, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* @license MIT
*/
/**
* EventHandler
* ------------
*
* EventHandler is a way to broadcast and listen to events.
*
* In this example, we pipe the DOM events of the surface to the
* EventHandler. When we then click the surface, the event handler
* receives that event and calls all of the listeners of the "click"
* event.
*/
define(function(require, exports, module) {
var Engine = require('famous/core/Engine');
var EventHandler = require('famous/core/EventHandler');
var Surface = require('famous/core/Surface');
var mainContext = Engine.createContext();
var surface = new Surface({
size: [200, 200],
content: "Click Me",
classes: ["red-bg"],
properties: {
lineHeight: "200px",
textAlign: "center"
}
});
var eventHandler = new EventHandler();
surface.pipe(eventHandler);
eventHandler.on('click', function() {
alert('Click from the event handler');
});
mainContext.add(surface);
});