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AppearanceStorage.cs
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62 lines (48 loc) · 1.91 KB
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using System.IO;
using System.Linq;
using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Appearances
{
public class AppearanceStorage
{
private Utilities.Appearances appearances;
private uint lastObjectId;
private uint lastOutfitId;
public void LoadAppearances(FileStream datFileStream)
{
appearances = Utilities.Appearances.Parser.ParseFrom(datFileStream);
foreach (var appObj in appearances.Object) {
if (appObj.Id > lastObjectId)
lastObjectId = appObj.Id;
}
foreach (var appObj in appearances.Outfit) {
if (appObj.Id > lastOutfitId)
lastOutfitId = appObj.Id;
}
}
public ObjectInstance CreateObjectInstance(uint id, uint data)
{
if (id >= (uint)CreatureInstanceType.Creature && id <= lastObjectId)
return new ObjectInstance(id, appearances.Object.FirstOrDefault(i => i.Id == id), data);
return null;
}
public OutfitInstance CreateOutfitInstance(uint id, byte colorHead, byte colorTorso, byte colorLegs, byte colorDetail, byte addons)
{
if (id >= 0 && id <= lastOutfitId)
return new OutfitInstance(id, appearances.Outfit.FirstOrDefault(i => i.Id == id), colorHead, colorTorso, colorLegs, colorDetail, addons);
return null;
}
public Utilities.Appearance GetObjectType(uint id)
{
if (id > (uint)CreatureInstanceType.Creature && id <= lastObjectId)
return appearances.Object.FirstOrDefault(o => o.Id == id);
return null;
}
public Utilities.Appearance GetOutfitType(uint id)
{
if (id > 0 && id <= lastOutfitId)
appearances.Outfit.FirstOrDefault(i => i.Id == id);
return null;
}
}
}