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ClientCheck.cs
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34 lines (29 loc) · 1001 Bytes
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using System;
using System.Collections.Generic;
using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ServerPackets
{
public class ClientCheck : ServerPacket
{
public List<byte> Data { get; } = new List<byte>();
public ClientCheck(Client client)
{
Client = client;
PacketType = ServerPacketType.ClientCheck;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
Data.Capacity = (int)message.ReadUInt32();
for (var i = 0; i < Data.Capacity; ++i)
Data.Add(message.ReadByte());
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ServerPacketType.ClientCheck);
var count = Math.Min(Data.Count, uint.MaxValue);
message.Write((uint)count);
for (var i = 0; i < count; ++i)
message.Write(Data[i]);
}
}
}