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CreatureSkull.cs
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30 lines (25 loc) · 808 Bytes
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using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ServerPackets
{
public class CreatureSkull : ServerPacket
{
public uint CreatureId { get; set; }
public byte Skull { get; set; }
public CreatureSkull(Client client)
{
Client = client;
PacketType = ServerPacketType.CreatureSkull;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
CreatureId = message.ReadUInt32();
Skull = message.ReadByte();
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ServerPacketType.CreatureSkull);
message.Write(CreatureId);
message.Write(Skull);
}
}
}