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description.ext
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60 lines (48 loc) · 2.96 KB
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/*
*Author: Gavinkon88
*Example description.ext
*Last modified: 05 / 17 / 24
*/
//This file should be in the root mission folder (i.e. with the mission.sqm file)
//More info and options can be found at https://community.bistudio.com/wiki/Description.ext
//Info
author = "name"; //your name (appears below the load name)
onLoadName = "mission name"; //mission name on load screen
onLoadMission = "do the thing or something"; //description under picture on load screen
//Attributes
respawnOnStart = -1; //whether to respawn on start (-1 - No respawn and no script / 0 - No respawn and yes script / 1 - Respawn and script)
loadScreen = "Textures\load.paa"; //texture of the load screen preview image, MUST BE IN .paa FORMAT! Use https://paa.gruppe-adler.de/ to convert to paa, resolution must be a power of 2. recommended 2:1 L:W
overviewPicture = "Textures\overview.paa"; //picture that shows up when selecting scenario, same rules as loadScreen ^^^^^^^
showSquadRadar = 0; //defines if the Squad Radar is visible (0 - disabled / 1 - enabled)
allowProfileGlasses = 0; //disables the player chosen glasses/facewear, good for stuff where facewear is kinda important (0 - disabled / 1 - enabled)
disableChannels[] = {1, 3, 5}; // disabled in-game channels (Global 0 / Side 1 / Command 2 / Group 3 / Vehicle 4 / Direct 5), leave empty if not using tfar
forceRotorLibSimulation = 0; //Helicopter advanced flight model (0 - player's options / 1 - enabled / 2 - disabled)
showGroupIndicator = 0; //Changes default GPS mini map into a radar like display that indicates group members relative position to the player (0 - disabled / 1 - enabled)
aiKills = 0; //allows ai to show up in the scoreboard (0 - disabled / 1 - enabled)
disabledAI = 1; // (0 Fills empty playable slots with AI / 1 They Don't fill the empty slots)
respawnButton = 1; //Respawn button in menu (0 - disabled / 1 - enabled)
//Metadata - the game doesnt actually enforce this, its just metadata
class Header
{
gameType = Zeus; //game gameType
minPlayers = 3; //min players for scenario
maxPlayers = 20; //max players for scenario
};
//Custom Sound Config
class CfgSounds
{
sounds[] = {};
//If wanting multiple sounds, just copy and paste this line through the commented "Copy through here" and fill out info with a new sound
class planefx
{
name = "plane fx"; //display name in the sounds menu (e.g. the sounds tab on a trigger)
sound[] = { "Sounds\sfx.ogg", 5, 1, 100 }; //file path (.ogg files are preferred), volume, pitch, maximum hearable distance
//Subtitles for the sound if desired
titles[] = { 0, "" }; //subtitles for the sound
titlesFont = "Zeppelin32"; //xtitles font family (https://community.bistudio.com/wiki/FXY_File_Format#Available_Fonts)
titlesSize = 0.1; //subtitle font size
forceTitles = 1; //display titles even if global show titles option is off (1) or not (0)
titlesStructured = 1; //treat titles as Structured Text (1) or not (0) (https://community.bistudio.com/wiki/CT_STRUCTURED_TEXT)
};
//Copy through here
};