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142 lines (123 loc) · 3.42 KB
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vectors.py
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142 lines (123 loc) · 3.42 KB
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class Vec2:
x: float
y: float
def __init__(self, x=None, y=None):
self.x = x
if x is None:
x = 0
self.x = 0
if y is None:
self.y = x
else:
self.y = y
def __sub__(self, other):
if isinstance(other, int):
self.x -= other
self.y -= other
if isinstance(other, Vec2):
self.x -= other.x
self.y -= other.y
return self
def __add__(self, other):
if isinstance(other, int):
self.x += other
self.y += other
if isinstance(other, Vec2):
self.x += other.x
self.y += other.y
return self
def __truediv__(self, other):
if isinstance(other, int):
self.x /= other
self.y /= other
if isinstance(other, Vec2):
self.x /= other.x
self.y /= other.y
return self
def __floordiv__(self, other):
if isinstance(other, int):
self.x //= other
self.y //= other
if isinstance(other, Vec2):
self.x //= other.x
self.y //= other.y
return self
def __mul__(self, other):
if isinstance(other, int):
self.x *= other
self.y *= other
if isinstance(other, Vec2):
self.x *= other.x
self.y *= other.y
return self
def __eq__(self, other):
return self.x == other.x and self.y == other.y
def __ne__(self, other):
return not self.__eq__(other)
def copy(self):
return Vec2(self.x, self.y)
class Vec3:
x: float
y: float
z: float
def __init__(self, x=None, y=None, z=None):
self.x = x
if x is None:
x = 0
self.x = 0
if y is not None and z is None:
raise
if z is None and y is None:
self.y = x
self.z = x
else:
self.y = y
self.z = z
def __sub__(self, other):
if isinstance(other, int):
self.x -= other
self.y -= other
self.z -= other
if isinstance(other, Vec3):
self.x -= other.x
self.y -= other.y
self.z -= other.z
return self
def __add__(self, other):
if isinstance(other, int):
self.x += other
self.y += other
self.z += other
if isinstance(other, Vec3):
self.x += other.x
self.y += other.y
self.z += other.y
return self
def __truediv__(self, other):
if isinstance(other, int):
self.x -= other
self.y -= other
self.z -= other
if isinstance(other, Vec3):
self.x -= other.x
self.y -= other.y
self.z -= other.y
return self
def __mul__(self, other):
if isinstance(other, int):
self.x *= other
self.y *= other
self.z *= other
if isinstance(other, Vec3):
self.x *= other.x
self.y *= other.y
self.z *= other.y
return self
def vec2tuple(vec) -> tuple:
if isinstance(vec, Vec2):
return vec.x, vec.y
if isinstance(vec, Vec3):
return vec.x, vec.y, vec.z
if isinstance(vec, tuple):
return vec
raise ValueError(f'cannot convert type ({type(vec)}) to tuple')