|
| 1 | +/* |
| 2 | + * GameFrame: A minimalist Wayland compositor inspired by Cage, |
| 3 | + * optimized for older GPUs. It uses wlroots and focuses on |
| 4 | + * basic functionality without relying on modern GPU features |
| 5 | + * like advanced shaders or high-performance rendering. |
| 6 | + * |
| 7 | + * This compositor creates a single fullscreen output and runs |
| 8 | + * a specified command (e.g., a terminal or game) inside it. |
| 9 | + * It supports basic input and output handling suitable for |
| 10 | + * legacy hardware. |
| 11 | + * |
| 12 | + * Build with: pkg-config --cflags --libs wlroots wayland-server xkbcommon libdrm |
| 13 | + * gcc -o gameframe gameframe.c `pkg-config --cflags --libs wlroots wayland-server xkbcommon libdrm` |
| 14 | + * |
| 15 | + * Run with: ./gameframe /path/to/your/app |
| 16 | + */ |
1 | 17 |
|
| 18 | +#include <assert.h> |
| 19 | +#include <signal.h> |
| 20 | +#include <stdbool.h> |
| 21 | +#include <stdlib.h> |
| 22 | +#include <string.h> |
| 23 | +#include <sys/wait.h> |
| 24 | +#include <unistd.h> |
| 25 | +#include <wayland-server-core.h> |
| 26 | +#include <wlr/backend.h> |
| 27 | +#include <wlr/render/allocator.h> |
| 28 | +#include <wlr/render/wlr_renderer.h> |
| 29 | +#include <wlr/types/wlr_compositor.h> |
| 30 | +#include <wlr/types/wlr_data_device.h> |
| 31 | +#include <wlr/types/wlr_input_device.h> |
| 32 | +#include <wlr/types/wlr_keyboard.h> |
| 33 | +#include <wlr/types/wlr_output.h> |
| 34 | +#include <wlr/types/wlr_output_layout.h> |
| 35 | +#include <wlr/types/wlr_pointer.h> |
| 36 | +#include <wlr/types/wlr_scene.h> |
| 37 | +#include <wlr/types/wlr_seat.h> |
| 38 | +#include <wlr/types/wlr_subcompositor.h> |
| 39 | +#include <wlr/types/wlr_xdg_shell.h> |
| 40 | +#include <wlr/util/log.h> |
| 41 | + |
| 42 | +struct gameframe_server { |
| 43 | + struct wl_display *display; |
| 44 | + struct wlr_backend *backend; |
| 45 | + struct wlr_renderer *renderer; |
| 46 | + struct wlr_allocator *allocator; |
| 47 | + struct wlr_scene *scene; |
| 48 | + struct wlr_scene_output *scene_output; |
| 49 | + |
| 50 | + struct wlr_xdg_shell *xdg_shell; |
| 51 | + struct wlr_compositor *compositor; |
| 52 | + struct wlr_subcompositor *subcompositor; |
| 53 | + |
| 54 | + struct wlr_output_layout *output_layout; |
| 55 | + struct wlr_seat *seat; |
| 56 | + |
| 57 | + struct wl_listener new_output; |
| 58 | + struct wl_listener new_xdg_surface; |
| 59 | + struct wl_listener new_input; |
| 60 | + struct wl_listener request_set_cursor; |
| 61 | + struct wl_listener request_set_selection; |
| 62 | + |
| 63 | + pid_t child_pid; |
| 64 | +}; |
| 65 | + |
| 66 | +struct gameframe_output { |
| 67 | + struct wlr_output *wlr_output; |
| 68 | + struct gameframe_server *server; |
| 69 | + struct wl_listener frame; |
| 70 | + struct wl_listener destroy; |
| 71 | +}; |
| 72 | + |
| 73 | +struct gameframe_view { |
| 74 | + struct wlr_xdg_toplevel *xdg_toplevel; |
| 75 | + struct wlr_scene_tree *scene_tree; |
| 76 | + struct gameframe_server *server; |
| 77 | + struct wl_listener map; |
| 78 | + struct wl_listener unmap; |
| 79 | + struct wl_listener destroy; |
| 80 | + struct wl_listener request_move; |
| 81 | + struct wl_listener request_resize; |
| 82 | + struct wl_listener request_maximize; |
| 83 | + struct wl_listener request_fullscreen; |
| 84 | +}; |
| 85 | + |
| 86 | +static void output_frame(struct wl_listener *listener, void *data) { |
| 87 | + struct gameframe_output *output = wl_container_of(listener, output, frame); |
| 88 | + struct wlr_scene *scene = output->server->scene; |
| 89 | + struct wlr_scene_output *scene_output = wlr_scene_get_scene_output(scene, output->wlr_output); |
| 90 | + |
| 91 | + wlr_scene_output_commit(scene_output, NULL); |
| 92 | + |
| 93 | + struct timespec now; |
| 94 | + clock_gettime(CLOCK_MONOTONIC, &now); |
| 95 | + wlr_scene_output_send_frame_done(scene_output, &now); |
| 96 | +} |
| 97 | + |
| 98 | +static void output_destroy(struct wl_listener *listener, void *data) { |
| 99 | + struct gameframe_output *output = wl_container_of(listener, output, destroy); |
| 100 | + wl_list_remove(&output->frame.link); |
| 101 | + wl_list_remove(&output->destroy.link); |
| 102 | + free(output); |
| 103 | +} |
| 104 | + |
| 105 | +static void server_new_output(struct wl_listener *listener, void *data) { |
| 106 | + struct gameframe_server *server = wl_container_of(listener, server, new_output); |
| 107 | + struct wlr_output *wlr_output = data; |
| 108 | + |
| 109 | + wlr_output_init_render(wlr_output, server->allocator, server->renderer); |
| 110 | + |
| 111 | + struct wlr_output_state state; |
| 112 | + wlr_output_state_init(&state); |
| 113 | + wlr_output_state_set_enabled(&state, true); |
| 114 | + struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output); |
| 115 | + if (mode != NULL) { |
| 116 | + wlr_output_state_set_mode(&state, mode); |
| 117 | + } |
| 118 | + wlr_output_commit_state(wlr_output, &state); |
| 119 | + wlr_output_state_finish(&state); |
| 120 | + |
| 121 | + struct gameframe_output *output = calloc(1, sizeof(*output)); |
| 122 | + output->wlr_output = wlr_output; |
| 123 | + output->server = server; |
| 124 | + output->frame.notify = output_frame; |
| 125 | + wl_signal_add(&wlr_output->events.frame, &output->frame); |
| 126 | + output->destroy.notify = output_destroy; |
| 127 | + wl_signal_add(&wlr_output->events.destroy, &output->destroy); |
| 128 | + |
| 129 | + wlr_output_layout_add_auto(server->output_layout, wlr_output); |
| 130 | + |
| 131 | + server->scene_output = wlr_scene_attach_output(server->scene, wlr_output); |
| 132 | +} |
| 133 | + |
| 134 | +static void xdg_toplevel_map(struct wl_listener *listener, void *data) { |
| 135 | + struct gameframe_view *view = wl_container_of(listener, view, map); |
| 136 | + wlr_scene_tree_set_position(view->scene_tree, 0, 0); |
| 137 | + wlr_xdg_toplevel_set_size(view->xdg_toplevel, 0, 0); // Fullscreen implicitly |
| 138 | + wlr_xdg_toplevel_set_fullscreen(view->xdg_toplevel, true); |
| 139 | +} |
| 140 | + |
| 141 | +static void xdg_toplevel_unmap(struct wl_listener *listener, void *data) { |
| 142 | + struct gameframe_view *view = wl_container_of(listener, view, unmap); |
| 143 | + // No-op for now |
| 144 | +} |
| 145 | + |
| 146 | +static void xdg_toplevel_destroy(struct wl_listener *listener, void *data) { |
| 147 | + struct gameframe_view *view = wl_container_of(listener, view, destroy); |
| 148 | + wl_list_remove(&view->map.link); |
| 149 | + wl_list_remove(&view->unmap.link); |
| 150 | + wl_list_remove(&view->destroy.link); |
| 151 | + wl_list_remove(&view->request_move.link); |
| 152 | + wl_list_remove(&view->request_resize.link); |
| 153 | + wl_list_remove(&view->request_maximize.link); |
| 154 | + wl_list_remove(&view->request_fullscreen.link); |
| 155 | + free(view); |
| 156 | +} |
| 157 | + |
| 158 | +static void xdg_toplevel_request_move(struct wl_listener *listener, void *data) { |
| 159 | + // No moving in fullscreen |
| 160 | +} |
| 161 | + |
| 162 | +static void xdg_toplevel_request_resize(struct wl_listener *listener, void *data) { |
| 163 | + // No resizing in fullscreen |
| 164 | +} |
| 165 | + |
| 166 | +static void xdg_toplevel_request_maximize(struct wl_listener *listener, void *data) { |
| 167 | + // Already maximized/fullscreen |
| 168 | +} |
| 169 | + |
| 170 | +static void xdg_toplevel_request_fullscreen(struct wl_listener *listener, void *data) { |
| 171 | + struct gameframe_view *view = wl_container_of(listener, view, request_fullscreen); |
| 172 | + struct wlr_xdg_toplevel_set_fullscreen_event *event = data; |
| 173 | + wlr_xdg_toplevel_set_fullscreen(view->xdg_toplevel, event->fullscreen); |
| 174 | +} |
| 175 | + |
| 176 | +static void server_new_xdg_surface(struct wl_listener *listener, void *data) { |
| 177 | + struct gameframe_server *server = wl_container_of(listener, server, new_xdg_surface); |
| 178 | + struct wlr_xdg_surface *xdg_surface = data; |
| 179 | + |
| 180 | + if (xdg_surface->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL) { |
| 181 | + return; |
| 182 | + } |
| 183 | + |
| 184 | + struct gameframe_view *view = calloc(1, sizeof(*view)); |
| 185 | + view->server = server; |
| 186 | + view->xdg_toplevel = xdg_surface->toplevel; |
| 187 | + view->scene_tree = wlr_scene_xdg_surface_create(&server->scene->tree, xdg_surface); |
| 188 | + |
| 189 | + view->map.notify = xdg_toplevel_map; |
| 190 | + wl_signal_add(&xdg_surface->events.map, &view->map); |
| 191 | + view->unmap.notify = xdg_toplevel_unmap; |
| 192 | + wl_signal_add(&xdg_surface->events.unmap, &view->unmap); |
| 193 | + view->destroy.notify = xdg_toplevel_destroy; |
| 194 | + wl_signal_add(&xdg_surface->events.destroy, &view->destroy); |
| 195 | + |
| 196 | + view->request_move.notify = xdg_toplevel_request_move; |
| 197 | + wl_signal_add(&view->xdg_toplevel->events.request_move, &view->request_move); |
| 198 | + view->request_resize.notify = xdg_toplevel_request_resize; |
| 199 | + wl_signal_add(&view->xdg_toplevel->events.request_resize, &view->request_resize); |
| 200 | + view->request_maximize.notify = xdg_toplevel_request_maximize; |
| 201 | + wl_signal_add(&view->xdg_toplevel->events.request_maximize, &view->request_maximize); |
| 202 | + view->request_fullscreen.notify = xdg_toplevel_request_fullscreen; |
| 203 | + wl_signal_add(&view->xdg_toplevel->events.request_fullscreen, &view->request_fullscreen); |
| 204 | +} |
| 205 | + |
| 206 | +static void process_keyboard(struct gameframe_server *server, struct wlr_keyboard *keyboard) { |
| 207 | + wlr_seat_set_keyboard(server->seat, keyboard); |
| 208 | + wlr_keyboard_set_repeat_info(keyboard, 25, 600); |
| 209 | +} |
| 210 | + |
| 211 | +static void server_new_input(struct wl_listener *listener, void *data) { |
| 212 | + struct gameframe_server *server = wl_container_of(listener, server, new_input); |
| 213 | + struct wlr_input_device *device = data; |
| 214 | + |
| 215 | + switch (device->type) { |
| 216 | + case WLR_INPUT_DEVICE_KEYBOARD: { |
| 217 | + struct wlr_keyboard *kb = wlr_keyboard_from_input_device(device); |
| 218 | + struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS); |
| 219 | + struct xkb_keymap *keymap = xkb_keymap_new_from_names(context, NULL, XKB_KEYMAP_COMPILE_NO_FLAGS); |
| 220 | + wlr_keyboard_set_keymap(kb, keymap); |
| 221 | + xkb_keymap_unref(keymap); |
| 222 | + xkb_context_unref(context); |
| 223 | + process_keyboard(server, kb); |
| 224 | + break; |
| 225 | + } |
| 226 | + case WLR_INPUT_DEVICE_POINTER: |
| 227 | + wlr_seat_set_capabilities(server->seat, WL_SEAT_CAPABILITY_POINTER | WL_SEAT_CAPABILITY_KEYBOARD); |
| 228 | + break; |
| 229 | + default: |
| 230 | + break; |
| 231 | + } |
| 232 | + |
| 233 | + uint32_t caps = WL_SEAT_CAPABILITY_POINTER | WL_SEAT_CAPABILITY_KEYBOARD; |
| 234 | + wlr_seat_set_capabilities(server->seat, caps); |
| 235 | +} |
| 236 | + |
| 237 | +static void request_set_cursor(struct wl_listener *listener, void *data) { |
| 238 | + struct gameframe_server *server = wl_container_of(listener, server, request_set_cursor); |
| 239 | + struct wlr_seat_pointer_request_set_cursor_event *event = data; |
| 240 | + struct wlr_seat_client *client = event->seat_client; |
| 241 | + |
| 242 | + if (client == NULL) { |
| 243 | + return; |
| 244 | + } |
| 245 | + |
| 246 | + wlr_seat_pointer_surface_set_cursor(server->seat, client, event->surface, event->hotspot_x, event->hotspot_y); |
| 247 | +} |
| 248 | + |
| 249 | +static void request_set_selection(struct wl_listener *listener, void *data) { |
| 250 | + struct gameframe_server *server = wl_container_of(listener, server, request_set_selection); |
| 251 | + struct wlr_seat_request_set_selection_event *event = data; |
| 252 | + wlr_seat_set_selection(server->seat, event->source, event->serial); |
| 253 | +} |
| 254 | + |
| 255 | +int main(int argc, char *argv[]) { |
| 256 | + wlr_log_init(WLR_DEBUG, NULL); |
| 257 | + |
| 258 | + if (argc < 2) { |
| 259 | + fprintf(stderr, "Usage: %s <command>\n", argv[0]); |
| 260 | + return 1; |
| 261 | + } |
| 262 | + |
| 263 | + struct gameframe_server server = {0}; |
| 264 | + server.display = wl_display_create(); |
| 265 | + if (server.display == NULL) { |
| 266 | + wlr_log(WLR_ERROR, "Cannot create wayland display"); |
| 267 | + return 1; |
| 268 | + } |
| 269 | + |
| 270 | + server.backend = wlr_backend_autocreate(wl_display_get_event_loop(server.display), NULL); |
| 271 | + if (server.backend == NULL) { |
| 272 | + wlr_log(WLR_ERROR, "Cannot create backend"); |
| 273 | + return 1; |
| 274 | + } |
| 275 | + |
| 276 | + server.renderer = wlr_renderer_autocreate(server.backend); |
| 277 | + if (server.renderer == NULL) { |
| 278 | + wlr_log(WLR_ERROR, "Cannot create renderer"); |
| 279 | + return 1; |
| 280 | + } |
| 281 | + |
| 282 | + wlr_renderer_init_wl_display(server.renderer, server.display); |
| 283 | + |
| 284 | + server.allocator = wlr_allocator_autocreate(server.backend, server.renderer); |
| 285 | + if (server.allocator == NULL) { |
| 286 | + wlr_log(WLR_ERROR, "Cannot create allocator"); |
| 287 | + return 1; |
| 288 | + } |
| 289 | + |
| 290 | + server.compositor = wlr_compositor_create(server.display, 5, server.renderer); |
| 291 | + server.subcompositor = wlr_subcompositor_create(server.display); |
| 292 | + wlr_data_device_manager_create(server.display); |
| 293 | + |
| 294 | + server.output_layout = wlr_output_layout_create(); |
| 295 | + server.scene = wlr_scene_create(); |
| 296 | + |
| 297 | + server.new_output.notify = server_new_output; |
| 298 | + wl_signal_add(&server.backend->events.new_output, &server.new_output); |
| 299 | + |
| 300 | + server.xdg_shell = wlr_xdg_shell_create(server.display, 3); |
| 301 | + server.new_xdg_surface.notify = server_new_xdg_surface; |
| 302 | + wl_signal_add(&server.xdg_shell->events.new_surface, &server.new_xdg_surface); |
| 303 | + |
| 304 | + server.seat = wlr_seat_create(server.display, "seat0"); |
| 305 | + server.request_set_cursor.notify = request_set_cursor; |
| 306 | + wl_signal_add(&server.seat->events.request_set_cursor, &server.request_set_cursor); |
| 307 | + server.request_set_selection.notify = request_set_selection; |
| 308 | + wl_signal_add(&server.seat->events.request_set_selection, &server.request_set_selection); |
| 309 | + |
| 310 | + server.new_input.notify = server_new_input; |
| 311 | + wl_signal_add(&server.backend->events.new_input, &server.new_input); |
| 312 | + |
| 313 | + const char *socket = wl_display_add_socket_auto(server.display); |
| 314 | + if (socket == NULL) { |
| 315 | + wlr_log(WLR_ERROR, "Cannot add socket"); |
| 316 | + return 1; |
| 317 | + } |
| 318 | + |
| 319 | + if (!wlr_backend_start(server.backend)) { |
| 320 | + wlr_log(WLR_ERROR, "Cannot start backend"); |
| 321 | + return 1; |
| 322 | + } |
| 323 | + |
| 324 | + setenv("WAYLAND_DISPLAY", socket, true); |
| 325 | + |
| 326 | + server.child_pid = fork(); |
| 327 | + if (server.child_pid == 0) { |
| 328 | + execvp(argv[1], argv + 1); |
| 329 | + perror("execvp"); |
| 330 | + exit(1); |
| 331 | + } else if (server.child_pid < 0) { |
| 332 | + wlr_log(WLR_ERROR, "Cannot fork"); |
| 333 | + return 1; |
| 334 | + } |
| 335 | + |
| 336 | + wlr_log(WLR_INFO, "Running on WAYLAND_DISPLAY=%s", socket); |
| 337 | + wl_display_run(server.display); |
| 338 | + |
| 339 | + if (server.child_pid > 0) { |
| 340 | + kill(server.child_pid, SIGTERM); |
| 341 | + waitpid(server.child_pid, NULL, 0); |
| 342 | + } |
| 343 | + |
| 344 | + wl_display_destroy_clients(server.display); |
| 345 | + wl_display_destroy(server.display); |
| 346 | + wlr_scene_output_destroy(server.scene_output); |
| 347 | + wlr_output_layout_destroy(server.output_layout); |
| 348 | + wlr_allocator_destroy(server.allocator); |
| 349 | + wlr_renderer_destroy(server.renderer); |
| 350 | + wlr_backend_destroy(server.backend); |
| 351 | + |
| 352 | + return 0; |
| 353 | +} |
0 commit comments