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| 1 | +#!/usr/bin/env python |
| 2 | +#coding:utf-8 |
| 3 | +import pygame |
| 4 | +from pygame.locals import * |
| 5 | +from sys import exit |
| 6 | +from random import * |
| 7 | +from math import pi |
| 8 | + |
| 9 | +pygame.init() |
| 10 | +screen = pygame.display.set_mode((1024,800),0,32) |
| 11 | +points = [] |
| 12 | + |
| 13 | +while True: |
| 14 | + for event in pygame.event.get(): |
| 15 | + if event.type == QUIT: |
| 16 | + exit() |
| 17 | + if event.type == KEYDOWN: |
| 18 | + points =[] |
| 19 | + screen.fill((255,255,255)) |
| 20 | + if event.type == MOUSEBUTTONDOWN: |
| 21 | + screen.fill((255,255,255)) |
| 22 | + |
| 23 | + rc = (randint(0,255),randint(0,255),randint(0,255)) |
| 24 | + rp = (randint(0,1023),randint(0,799)) |
| 25 | + rs = (639-randint(rp[0],1023),799-randint(rp[1],799)) |
| 26 | + pygame.draw.rect(screen,rc,Rect(rp,rs)) |
| 27 | + |
| 28 | + rc = (randint(0,255),randint(0,255),randint(0,255)) |
| 29 | + rp = (randint(0,1023),randint(0,799)) |
| 30 | + rr = randint(1,200) |
| 31 | + pygame.draw.circle(screen,rc,rp,rr) |
| 32 | + |
| 33 | + |
| 34 | + x,y = pygame.mouse.get_pos() |
| 35 | + points.append((x,y)) |
| 36 | + |
| 37 | + angle = (x/639.)*pi*2. |
| 38 | + pygame.draw.arc(screen,(0,0,0),(0,0,1024,799),0,angle,3) |
| 39 | + |
| 40 | + pygame.draw.ellipse(screen,(0,255,0),(0,0,x,y)) |
| 41 | + |
| 42 | + pygame.draw.line(screen,(0,0,255),(0,0),(x,y)) |
| 43 | + pygame.draw.line(screen,(255,0,0),(1024,800),(x,y)) |
| 44 | + |
| 45 | + if len(points)>1: |
| 46 | + pygame.draw.lines(screen(155,155,0),False,points,2) |
| 47 | + |
| 48 | + for p in points: |
| 49 | + pygame.draw.circle(screen,(155,155,155),p,3) |
| 50 | + pygame.display.update() |
| 51 | + |
| 52 | + |
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