学习笔记
ArrayList / List 初始化:
List list = Arrays.asList(1,2);
Array 初始化: int[]{map.get(target-nums[i]),nums[i]};
HashMap 源码: 为啥要这么多中间变量呢? tab, first, e; n,k 感觉诚心让我们不容易看懂源码:-) 这些中间变量的作用是存储取出的值? tab = table 有啥作用,为啥不能直接在table上操作?
final Node<K,V> getNode(int hash, Object key) {
Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
if ((tab = table) != null && (n = tab.length) > 0 &&
(first = tab[(n - 1) & hash]) != null) {
if (first.hash == hash && // always check first node
((k = first.key) == key || (key != null && key.equals(k))))
return first;
if ((e = first.next) != null) {
if (first instanceof TreeNode)
return ((TreeNode<K,V>)first).getTreeNode(hash, key);
do {
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
return e;
} while ((e = e.next) != null);
}
}
return null;
}
final V putVal(int hash, K key, V value, boolean onlyIfAbsent, boolean evict) {
HashMap.Node[] tab;
int n;
if ((tab = this.table) == null || (n = tab.length) == 0) {
n = (tab = this.resize()).length;
}
Object p;
int i;
if ((p = tab[i = n - 1 & hash]) == null) {
tab[i] = this.newNode(hash, key, value, (HashMap.Node)null);
} else {
Object e;
Object k;
if (((HashMap.Node)p).hash == hash && ((k = ((HashMap.Node)p).key) == key || key != null && key.equals(k))) {
e = p;
} else if (p instanceof HashMap.TreeNode) {
e = ((HashMap.TreeNode)p).putTreeVal(this, tab, hash, key, value);
} else {
int binCount = 0;
while(true) {
if ((e = ((HashMap.Node)p).next) == null) {
((HashMap.Node)p).next = this.newNode(hash, key, value, (HashMap.Node)null);
if (binCount >= 7) {
this.treeifyBin(tab, hash);
}
break;
}
if (((HashMap.Node)e).hash == hash && ((k = ((HashMap.Node)e).key) == key || key != null && key.equals(k))) {
break;
}
p = e;
++binCount;
}
}
if (e != null) {
V oldValue = ((HashMap.Node)e).value;
if (!onlyIfAbsent || oldValue == null) {
((HashMap.Node)e).value = value;
}
this.afterNodeAccess((HashMap.Node)e);
return oldValue;
}
}
++this.modCount;
if (++this.size > this.threshold) {
this.resize();
}
this.afterNodeInsertion(evict);
return null;
}