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40 lines (32 loc) · 871 Bytes
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prototype.js
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40 lines (32 loc) · 871 Bytes
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function GameObject(options) {
this.createdAt = options.createdAt;
this.dimensions = options.dimensions;
}
GameObject.prototype.destroy = function () {
return 'Game object was removed from the game.';
};
function NPC(options) {
GameObject.call(this, options);
this.hp = options.hp;
this.name = options.name;
}
NPC.prototype = Object.create(GameObject.prototype);
NPC.prototype.takeDamage = function () {
return `${this.name} took damage.`;
};
function Humanoid(options) {
NPC.call(this, options);
this.faction = options.faction;
this.weapons = options.weapons;
this.language = options.language;
}
Humanoid.prototype = Object.create(NPC.prototype);
Humanoid.prototype.greet = function () {
return `${this.name} offers a greeting in ${this.language}.`;
};
/* eslint-disable no-undef */
module.exports = {
GameObject,
NPC,
Humanoid,
};