-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathsequence_duplicate.gml
More file actions
220 lines (172 loc) · 10.1 KB
/
sequence_duplicate.gml
File metadata and controls
220 lines (172 loc) · 10.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
/// @pure
/// @param {Asset.GMSequence|Struct.Sequence} sequence_struct_or_id The sequence index from the asset browser or sequence object struct.
/// @returns {Asset.GMSequence|Struct.Sequence}
/// @description This function will return a new sequence struct that is a deep copy of the source sequence.
function sequence_duplicate(sequence_struct_or_id/*:Sequence|sequence|asset_sequence*/)/*->sequence*/ {
var sequence_orig/*:Sequence*/;
if (!is_struct(sequence_struct_or_id)) {
sequence_orig = sequence_get(sequence_struct_or_id);
} else {
sequence_orig = sequence_struct_or_id /*#as Sequence*/;
}
var sequence_new/*:Sequence*/ = sequence_create();
sequence_new.name = sequence_orig.name;
sequence_new.loopmode = sequence_orig.loopmode;
sequence_new.playbackSpeed = sequence_orig.playbackSpeed;
sequence_new.playbackSpeedType = sequence_orig.playbackSpeedType;
sequence_new.length = sequence_orig.length;
sequence_new.volume = sequence_orig.volume;
sequence_new.xorigin = sequence_orig.xorigin;
sequence_new.yorigin = sequence_orig.yorigin;
sequence_new.messageEventKeyframes = sequence_keyframes_duplicate(sequence_orig.messageEventKeyframes, seqtracktype_message);
sequence_new.momentKeyframes = sequence_keyframes_duplicate(sequence_orig.momentKeyframes, seqtracktype_moment);
sequence_new.tracks = sequence_tracks_duplicate(os_browser == browser_not_a_browser ? array_reverse(sequence_orig.tracks) : sequence_orig.tracks);
return /*#cast*/ sequence_new /*#as sequence*/;
}
/// @pure
/// @param {Array<Struct.Keyframe>} keyframes The source array that holds keyframe structs of a sequence.
/// @param {Constant.SequenceTrackType} type The type of track that keyframes are applied to, a seqtracktype constant.
/// @returns {Array<Struct.Keyframe>}
/// @description This function will return a new array of keyframes with deep copies of source keyframes.
function sequence_keyframes_duplicate(keyframes/*:Keyframe[]*/, type/*:seqtracktype*/)/*->Keyframe[]*/ {
var keyframes_length = array_length(keyframes);
var keyframes_new/*:Keyframe[]*/ = array_create(keyframes_length);
for (var i = 0; i < keyframes_length; i++) {
keyframes_new[i] = sequence_keyframe_duplicate(keyframes[i], type);
}
return keyframes_new;
}
/// @pure
/// @param {Struct.Keyframe} keyframe_struct The track keyframe struct to duplicate.
/// @param {Constant.SequenceTrackType} type The type of track that the keyframe is applied to, a seqtracktype constant.
/// @returns {Struct.Keyframe}
/// @description This function will return a new keyframe struct that is a deep copy of the source sequence keyframe.
function sequence_keyframe_duplicate(keyframe_struct/*:Keyframe*/, type/*:seqtracktype*/)/*->Keyframe*/ {
var keyframe_new/*:Keyframe*/ = sequence_keyframe_new(type);
keyframe_new.frame = keyframe_struct.frame;
keyframe_new.length = keyframe_struct.length;
keyframe_new.stretch = keyframe_struct.stretch;
keyframe_new.channels = sequence_keyframedatas_duplicate(keyframe_struct.channels, type);
return keyframe_new;
}
/// @pure
/// @param {Array<Struct.KeyframeData>} keyframedatas The source array that holds keyframe data structs of a sequence.
/// @param {Constant.SequenceTrackType} type The type of track that keyframes are applied to, a seqtracktype constant.
/// @returns {Array<Struct.KeyframeData>}
/// @description This function will return a new array of keyframe data with a deep copy of the source keyframe data.
function sequence_keyframedatas_duplicate(keyframedatas/*:KeyframeData[]*/, type/*:seqtracktype*/)/*->KeyframeData[]*/ {
var keyframedatas_length = array_length(keyframedatas);
var keyframedatas_new/*:KeyframeData[]*/ = array_create(keyframedatas_length);
for (var i = 0; i < keyframedatas_length; i++) {
keyframedatas_new[i] = sequence_keyframedata_duplicate(keyframedatas[i], type);
}
return keyframedatas_new;
}
/// @pure
/// @param {Struct.KeyframeData} keyframedata_struct The keyframe data struct to duplicate.
/// @param {Constant.SequenceTrackType} type The type of track that the keyframe is applied to, a seqtracktype constant.
/// @returns {Struct.KeyframeData}
/// @description This function will return a new keyframe data struct that is a deep copy of the source keyframe data struct.
function sequence_keyframedata_duplicate(keyframedata_struct/*:KeyframeData*/, type/*:seqtracktype*/)/*->KeyframeData*/ {
var keyframedata_new/*:KeyframeData*/ = sequence_keyframedata_new(type);
keyframedata_new.channel = keyframedata_struct.channel;
switch (type) {
case seqtracktype_graphic:
keyframedata_new.spriteIndex = keyframedata_struct.spriteIndex;
break;
case seqtracktype_audio:
keyframedata_new.soundIndex = keyframedata_struct.soundIndex;
keyframedata_new.playbackMode = keyframedata_struct.playbackMode;
break;
case seqtracktype_real:
if (keyframedata_struct.curve == -1) {
keyframedata_new.value = keyframedata_struct.value;
} else {
keyframedata_new.curve = keyframedata_struct.curve; // TODO: Implement duplicating curves
}
break;
case seqtracktype_color:
var color = array_create(4);
for (var i = 0; i < 4; i++) {
color[i] = keyframedata_struct.color[i];
}
keyframedata_new.color = color;
break;
case seqtracktype_sequence:
keyframedata_new.sequence = sequence_duplicate(keyframedata_struct.sequence);
break;
case seqtracktype_instance:
keyframedata_new.objectIndex = keyframedata_struct.objectIndex;
break;
case seqtracktype_message:
var events_length = array_length(keyframedata_struct.events);
var events = array_create(events_length);
for (var i = 0; i < events_length; i++) {
events[i] = keyframedata_struct.events[i];
}
keyframedata_new.events = events;
break;
case seqtracktype_moment:
keyframedata_new.event = keyframedata_struct.event;
break;
case seqtracktype_text:
keyframedata_new.text = keyframedata_struct.text;
keyframedata_new.wrap = keyframedata_struct.wrap;
keyframedata_new.alignmentH = keyframedata_struct.alignmentH;
keyframedata_new.alignmentV = keyframedata_struct.alignmentV;
keyframedata_new.fontIndex = keyframedata_struct.fontIndex;
break;
}
return keyframedata_new;
}
/// @pure
/// @param {Array<Struct.Track>} tracks The source array that holds track structs of a sequence.
/// @returns {Array<Struct.Track>}
/// @description This function will return a new array of tracks with a deep copy of the source tracks.
function sequence_tracks_duplicate(tracks/*:Track[]*/)/*->Track[]*/ {
var tracks_length = array_length(tracks);
var tracks_new/*:Track[]*/ = array_create(tracks_length);
for (var i = 0; i < tracks_length; i++) {
tracks_new[i] = sequence_track_duplicate(tracks[i]);
}
return tracks_new;
}
/// @pure
/// @param {Struct.Track} track_struct The track struct to duplicate.
/// @returns {Struct.Track}
/// @description This function will return a new track struct that is a deep copy of the source track struct.
function sequence_track_duplicate(track_struct/*:Track*/)/*->Track*/ {
var track_new/*:Track*/ = sequence_track_new(track_struct.type);
track_new.name = track_struct.name;
track_new.tracks = sequence_tracks_duplicate(track_struct.tracks);
track_new.visible = track_struct.visible;
if (track_struct.keyframes != -1) {
track_new.keyframes = sequence_keyframes_duplicate(track_struct.keyframes, track_new.type);
}
// interpolation field GameMaker bug fix
if (variable_struct_exists(track_struct, "interpolation")) {
track_new.interpolation = track_struct.interpolation;
}
return track_new;
}
/// @hint sequence_duplicate(sequence_struct_or_id:Sequence|sequence|asset_sequence)->sequence
/// @hint sequence_keyframes_duplicate(keyframes:Keyframe[], type:seqtracktype)->Keyframe[]
/// @hint sequence_keyframe_duplicate(keyframe_struct:Keyframe, type:seqtracktype)->Keyframe
/// @hint sequence_keyframedatas_duplicate(keyframedatas:KeyframeData[], type:seqtracktype)->KeyframeData[]
/// @hint sequence_keyframedata_duplicate(keyframedata_struct:KeyframeData, type:seqtracktype)->KeyframeData
/// @hint sequence_tracks_duplicate(tracks:Track[])->Track[]
/// @hint sequence_track_duplicate(track_struct:Track)->Track
/// @hint KeyframeData
/// @hint KeyframeData implements KeyChannel
/// @hint KeyframeData implements GraphicTrack
/// @hint KeyframeData implements SequenceTrack
/// @hint KeyframeData implements AudioTrack
/// @hint KeyframeData implements SpriteTrack
/// @hint KeyframeData implements BoolTrack
/// @hint KeyframeData implements StringTrack
/// @hint KeyframeData implements ColorTrack
/// @hint KeyframeData implements RealTrack
/// @hint KeyframeData implements InstanceTrack
/// @hint KeyframeData implements TextTrack
/// @hint KeyframeData implements MessageEvent
/// @hint KeyframeData implements Moment