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Feather Roadmap

0.5.1 – Disk Usage & Performance

  • Add option to navigate to logs folder

0.5.2 – Community Release

  • Add sentry for crash reporting
  • Add optional opt in telemetry
  • Add privacy policy
  • Being able to activate or deactivate plugins from feather to improve performance
  • Fix Bugs
    • layout bugs
      • Large names
      • Performance graph curve
    • Observable bugs
      • Large names
      • Large responses
      • App crashes on large responses
      • Printing more than one parameter

0.6.0 – Stability & Compatibility

  • Remote connect to other devices
  • Ability to debug android and ios apps automatically in real-time
    • remote option in feather lib
      • fetch logs instead of readTextFileLines when remote
    • add Developer signature to app to avoid installation warnings
  • Full OS & Love2D version testing (Windows/macOS/Linux)
  • Low-overhead mode for production builds, scripts and plugins to disable code in production
  • Editable observed variables
  • Table diffing in observed variables
  • Expression evaluator (eval in game)
  • Entity/component list
  • Add app disk usage
  • Improve security (commands, folders, os scripts)

0.7.0 – Plugin System Maturity

  • Add Tests
  • Connect to multiple servers / games
  • Runtime load/unload plugins
  • New Plugins
    • SPIKE: Asset viewer (textures, audio list)
      • Asset viewer (textures, audio list)
  • Polish, branding, and onboarding docs

0.8.0 – Asset/Resource Expansion

  • Shader viewer
  • Font inspector
  • Sprite atlas explorer
  • Graceful handling for unloaded/missing assets

0.9.0 – UX & Developer Experience Polish

  • Hot-reload Lua modules
  • Expression evaluator safe mode
  • Persistent filtered views & layout settings
  • Smooth UI under heavy load spikes
  • Documentation site + short demo videos

1.0.0 – Trust Release

  • Security pass (remote debugging encryption, safe eval defaults)
  • Public plugin library launch
  • Announce to broader gamedev communities
  • Add i18n support
  • Add remote debugging with WebSockets
  • Add multiple engine support