doc
Directory actions
More options
Directory actions
More options
doc
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
parent directory.. | ||||
The icons of this tool have been obtained from: https://www.iconexperience.com/g_collection/ https://icons8.com Keyboard Shortcuts: == SkeletonEditor/PEditor CTRL+U -> Undo CTRL+R -> Redo Mouse Wheel -> Zoom In/Out (fast) Model CTRL+Mouse Wheel -> Zoom In/Out (slow) Model Left Button -> (Rotate) Right Button -> (Zoom In/Out) Mouse Middle Button -> (Panning) == SkeletonEditor only CTRL+S -> Save Skeleton (direct path from where it has been opened) CTRL+W -> Save Animation (direct path from where it has been opened) CTRL+D -> Open Char.LGP Database Window (if path found and set) CTRL+Home -> Reset Camera CTRL+Up/Down -> Rotate alpha with keyboard CTRL+Left/Right -> Rotate beta with keyboard D -> Remove selected bone/piece SPACE -> Open PEditor if any joint with bone is selected in Bones Selector list F2 -> Open TMD Object List if we have closed (Hide) it F -> Enable/Disable Face Normals V -> Enable/Disable Vertex Normals Mouse Left -> Open Texture Coordinates (UVs) Viewer (Texture Picturebox) Double-click == PEditor only +/- -> More/Less Brightness of the colors Q -> Clears any selection in the Group list. R -> Reset Brightness of the colors H -> Show/Hide selected group N -> Resets New Poly feature counted vertices CTRL+Home -> Reset Plane SHIFT+Left Mouse Click -> Gets polygon color and sets in palette (this only works in "Paint Polygon" feature) ESCAPE -> You close the window without applying/commiting changes == Texture Coordinates(UVs) Viewer only Hold Left Mouse Click -> Move UV to a desired position SHIFT+Hold Left Mouse Click -> Move ALL UVs to a desired position ==== Special Features == Skeleton Editor * Attaching Weapon You can attach the weapon model (in Battle Models with Main PC models and Sephirot only) to the model in Skeleton Editor. This feature was in KimeraVB6. For this: 1.- You push "Compute Attached weapon position" button 2.- Select with Mouse Right/Left button the bone you want to attach it (middle or end part of the bone). 3.- If you want to cancel this special feature you can press "ESCAPE" key. == PEditor * Drag&Drop new color to color table You can Drag&Drop the color selected in PEditor (right of checkbox "Palette Mode") in the Palette when "Palette mode" is checked (you can see the palette of colors of the model). And you can set this color from the gradient colors preview or selecting with the horizontal scroll bars a new color. This is a new feature of KimeraCS. * Use the three buttons of the mouse to select the default action/event you want for the button. The button you use when pressing the action (Paint, Cut Edge, Erase polygon...) will be the default button for that action. This feature was in KimeraVB6 By default, these are the actions: Red background = Rotate (Left Mouse button) Blue background = Zoom In/Out (Right Mouse button) Green background = Panning (Middle Mouse button) * New Polygon You need to pick 3 vertex to create new polygon. There is a counter in the button. You can reset the counter of the vertices picked with "N" key (while button "New polygon" is pushed). This feature is also in KimeraVB6, except the picked vertices counter.