#include #include using namespace lit::application; int main(int, char **) { auto logger = spdlog::default_logger(); Application app(logger); app.Init(); WindowInfo game_window; game_window.title = "Test window"; game_window.maximized = false; game_window.width = 1280; game_window.height = 720; app.CreateWindow(game_window, {}, {}); while (app.AnyWindowAlive()) { app.PollEvents(); app.Redraw(); } return 0; }