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VehicleKeys.json
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129 lines (129 loc) · 4.31 KB
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[
{
"version": "1.3.7",
"changelogs": [
"- Added new function/export 'ChangeNumberPlate' to change the number plate on the key item.",
"- Added Support for Jaksam Inventory",
"- Some Bugfixes and code improvements"
]
},
{
"version": "1.3.6",
"changelogs": [
"- Fixed a problem with the (exchange vehicle locks) feature.",
"- Added model validations.",
"- Changed files (client/main.lua, server/functions.lua, client/menu.lua)"
]
},
{
"version": "1.3.5",
"changelogs": [
"- Fixed a problem with the export (toggleLock), keep in mind that the docs also has been changed for the (toggleLock) export.",
"- Changed files (client/main.lua)"
]
},
{
"version": "1.3.4",
"changelogs": [
"- Fixed locksmith menu won't open if 'target_system' is set to 'false' ",
"- Changed files (client/main.lua) "
]
},
{
"version": "1.3.3",
"changelogs": [
"- Fixed Whitelisted vehicles on clientside",
"- Fixed closest vehicle Notification on serverside"
]
},
{
"version": "1.3.2",
"changelogs": [
"- Fixed the contract item",
"- Some code improvements and removing of unnecessary code"
]
},
{
"version": "1.3.1",
"changelogs": [
"- Fixed something with Lock NPC Vehicles"
]
},
{
"version": "1.3.0",
"changelogs": [
"- Fixed a Bug where sometimes the script writes 'null' into the 'vehiclekeys.json'",
"- Finally fixed a Bug where you can't (un)lock a vehicle",
"- Removed `openKeyRing` function/export",
"- Changed Stash based Keyring System to OX Item Property based Keyring -> (Look at the installation documentation!)"
]
},
{
"version": "1.2.2",
"changelogs": [
"- Fixed a bug where you can't (un)lock a vehicle with ox_target",
"- Added 'toggleLockAdmin' function/export for clientside"
]
},
{
"version": "1.2.1",
"changelogs": [
"- Fixed a bug where you can't (un)lock a vehicle"
]
},
{
"version": "1.2.0",
"changelogs": [
"- Added Keyring System for ox_inventory",
"- Added 'Select Seat' for ox_target",
"- Added 'Config.AdminVehicles' -> Admins can use the Hotkey to (un)lock those vehicles",
"- Added new Translations in translation.lua",
"- Major changes on some functions/exports -> please read the documentation again and change the exports in your scripts",
"- Changes for better debug/error understanding",
"- Moved ox_inventory stuff from server/main.lua to server/ox_inventory.lua"
]
},
{
"version": "1.1.0",
"changelogs": [
"- Added 'Config.VehicleTarget' to (Un)lock a vehicle with a Target System",
"- Added Probability for 'lockVehiclesFromNPCs' whether a vehicle is open",
"- Fixed Function 'HasPlayerKeyOrIsVehicleOwner'"
]
},
{
"version": "1.0.4",
"changelogs": [
"- Added 'Config.OnRefreshKeys'",
"- Added 'Config.GivePrimaryKey'",
"- Other, not significant, changes"
]
},
{
"version": "1.0.3",
"changelogs": [
"- Fixed that vehicles that are not owned by someone but the player has a key are always closed if 'lockVehiclesFromNPCs = true'"
]
},
{
"version": "1.0.2",
"changelogs": [
"- Hopefully fixed a bug where sometimes on PlayerLoaded the script inserts 'null' to 'vehiclekeys.json' that causes errors"
]
},
{
"version": "1.0.1",
"changelogs": [
"- Added new Translations",
"- Added that you get missing secondary keys on 'refreshKeys' Command",
"- Fixed a Bug for 'msk_enginetoggle' - (Vehicle Lockpick/Hotwire)",
"- Fixed a Bug with 'ox_inventory' and giving the key item so someone else"
]
},
{
"version": "1.0.0",
"changelogs": [
"- Release Version"
]
}
]