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ModularController.cs
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62 lines (50 loc) · 1.1 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ModularController : MonoBehaviour {
FightModule fight;
Inputs2B inputs;
MoveModule move;
// Use this for initialization
void Start () {
inputs = GetComponent<Inputs2B>();
fight = GetComponent<FightModule>();
move = GetComponent<MoveModule>();
}
// Update is called once per frame
void Update () {
bool jump = inputs.Jump;
bool dash = inputs.Dash;
bool hit = inputs.Hit;
bool shoot = inputs.Shoot;
bool heavy_hit = inputs.HeavyHit;
Vector2 direction = inputs.GetDirection();
move.PlayerMove(direction);
fight.Hit(hit, heavy_hit);
if(dash)
move.Dash();
if(shoot)
fight.Shoot();
}
public void Inform(string info)
{
if(info == "Dash")
{
move.DashMove();
}
if(info == "Shoot")
{
fight.ShootAction();
}
}
public void Switch(string info, bool state)
{
if(info == "LF" ||
info == "RH" ||
info == "RF" ||
info == "LH" )
{
fight.Switch(info, state);
}
}
}