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ParticlesBehaviour.cs
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58 lines (48 loc) · 1.28 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticlesBehaviour : MonoBehaviour {
public Transform Shooter;
public float Speed;
public float Lifetime = 3f;
public GameObject ExplosionOnImpact;
public GameObject OnStartObject;
Vector3 Direction = Vector3.zero;
Quaternion Rotation = Quaternion.identity;
// Use this for initialization
void Start () {
if(OnStartObject != null)
{
Creation(OnStartObject);
}
Destroy(gameObject, Lifetime);
}
// Update is called once per frame
void Update () {
transform.position += Direction*Speed*Time.deltaTime;
}
void OnTriggerEnter(Collider other)
{
if(ExplosionOnImpact != null)
{
Creation(ExplosionOnImpact);
// ImpactBox impact = other.gameObject.GetComponent<ImpactBox>();
HitImpact impact = other.gameObject.GetComponent<HitImpact>();
if(impact != null)
{
impact.ParticleImpact();
}
Destroy(gameObject);
}
}
public void SetShooter(Transform t)
{
Shooter = t;
Direction = Shooter.forward;
Rotation = Shooter.rotation;
}
void Creation(GameObject target)
{
GameObject p = Instantiate(target, transform.position, Rotation*target.transform.rotation) as GameObject;
}
}