-
Notifications
You must be signed in to change notification settings - Fork 20
Expand file tree
/
Copy pathSendInformationsContinuous.cs
More file actions
43 lines (36 loc) · 1.12 KB
/
SendInformationsContinuous.cs
File metadata and controls
43 lines (36 loc) · 1.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SendInformationsContinuous : StateMachineBehaviour {
public string Information;
public bool HasDelay;
public float DelayRatio = 0.1f;
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
if(!HasDelay)
{
Call(animator);
}
}
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
if(HasDelay)
{
if(stateInfo.normalizedTime >= DelayRatio)
{
Call(animator);
}
}
else
{
Call(animator);
}
}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
}
void Call(Animator animator)
{
animator.gameObject.GetComponent<ModularController>().Inform(Information);
}
}