.. dfhack-tool::
:summary: Add crafting recipes to a civ.
:tags: unavailable adventure fort gameplay
Civilizations pick randomly from a pool of possible recipes, which means not all civs get high boots, for instance. This script can help fix that. Only weapons, armor, and tools are currently supported; things such as instruments are not.
add-recipe native- Add all crafting recipes that your civ could have chosen from its pool, but did not.
add-recipe all- Add all available weapons and armor, including exotic items like blowguns, two-handed swords, and capes.
add-recipe single <item token>- Add a single item by the given item token.
add-recipe single SHOES:ITEM_SHOES_BOOTS- Allow your civ to craft high boots.