S P A C E V R
13th Annual CubeSat Developers Workshop April 20-22, 2016
Presented By: Blaze Sanders - CTO [email protected]
Introduction
• Problem • Solution • Content • VR Industry • Business Model • Engineering Results
Problem
Space is out of reach.
$1.7 Billion per Month $4 Million per Month $2.99 per Month + $10K option
Solution
Overview One
3U+ CubeSat 8448 x 3156 X-Band Tx S-Band Rx/Tx TK1 CPU/GPU 15.3 W 120 Wh Patch Antennas 0.007° Star Tracker ADCS
9.8 dB Downlink Margin 24 dB Uplink Margin ISS Deployment 3U+ Volume
I hate solar cells
Content
100 unique experiences at 400 m per pixel resolution
VR Industry and Distribution
Virtual Reality Active Users
Today 200,000
2018 180,000,000
Business Model
Virtual Reality Space Content
Consumer
Enterprise
Licensing
Mobile & Web
Schools, Museums, Companies
Research, News, Games
$29.99/year or $2.99/month
$1,000 -$10,000 /month (User Based)
$500,000+ (Single Time)
1300 Users Already
50 Schools + 2 Museums interested
TOP SECRET
Engineering Results
360 degree stitch of SF Bay Bridge
No tripods in space…
Engineering Results
360 degree stitch @ 18.2 km / 60K feet www.vrideo.com/spacevr
Pass Prediction
Table 1 - 30 day downlink time
4.66 GB of content per day 10 to 100 MBits/Second Live VR not possible yet…
Power Analysis
5 Modes of Operation: • Camera Mode (Video) • Transmit Mode (X-Band) • Scouting Mode (Stills) • Free Fly Recharge Mode • Recovery Mode (4.5 hrs)
Instantaneous Power: • 37 W - X-Band Radio (4% Duty Cycle) via 5A @ 7.4V • 7 W - K1 CPU/GPU (100% Duty Cycle) via 0.6A @ 12V • 5 W - Two 4K cameras (3% Duty Cycle) via 1A @ 5V • 4 W - Attitude Determine & Control System (50% Duty Cycle)
WE ARE HIRING Linux Embedded Software Engineer Experienced Systems Engineer
PRE-ORDER TODAY Join our community of 1300 VRnauts www.spacevr-step-into-space.backerkit.com/hosted_preorders
S P A C E V R
The future of space exploration is virtual reality.
www.spacevr.co www.facebook.com/spacevr Twitter: @spacevr