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S P A C E V R

13th Annual CubeSat Developers Workshop April 20-22, 2016

Presented By: Blaze Sanders - CTO [email protected]

Introduction

• Problem • Solution • Content • VR Industry • Business Model • Engineering Results

Problem

Space is out of reach.

$1.7 Billion per Month $4 Million per Month $2.99 per Month + $10K option

Solution

Overview One

3U+ CubeSat 8448 x 3156 X-Band Tx S-Band Rx/Tx TK1 CPU/GPU 15.3 W 120 Wh Patch Antennas 0.007° Star Tracker ADCS

9.8 dB Downlink Margin 24 dB Uplink Margin ISS Deployment 3U+ Volume

I hate solar cells

Content

100 unique experiences at 400 m per pixel resolution

VR Industry and Distribution

Virtual Reality Active Users

Today 200,000

2018 180,000,000

Business Model

Virtual Reality Space Content

Consumer

Enterprise

Licensing

Mobile & Web

Schools, Museums, Companies

Research, News, Games

$29.99/year or $2.99/month

$1,000 -$10,000 /month (User Based)

$500,000+ (Single Time)

1300 Users Already

50 Schools + 2 Museums interested

TOP SECRET

Engineering Results

360 degree stitch of SF Bay Bridge

No tripods in space…

Engineering Results

360 degree stitch @ 18.2 km / 60K feet www.vrideo.com/spacevr

Pass Prediction

Table 1 - 30 day downlink time

4.66 GB of content per day 10 to 100 MBits/Second Live VR not possible yet…

Power Analysis

5 Modes of Operation: • Camera Mode (Video) • Transmit Mode (X-Band) • Scouting Mode (Stills) • Free Fly Recharge Mode • Recovery Mode (4.5 hrs)

Instantaneous Power: • 37 W - X-Band Radio (4% Duty Cycle) via 5A @ 7.4V • 7 W - K1 CPU/GPU (100% Duty Cycle) via 0.6A @ 12V • 5 W - Two 4K cameras (3% Duty Cycle) via 1A @ 5V • 4 W - Attitude Determine & Control System (50% Duty Cycle)

WE ARE HIRING Linux Embedded Software Engineer Experienced Systems Engineer

PRE-ORDER TODAY Join our community of 1300 VRnauts www.spacevr-step-into-space.backerkit.com/hosted_preorders

S P A C E V R

The future of space exploration is virtual reality.

www.spacevr.co www.facebook.com/spacevr Twitter: @spacevr