Skip to content

Commit fcccedb

Browse files
committed
bump to 50.08-r4
1 parent 04a01e6 commit fcccedb

1 file changed

Lines changed: 12 additions & 4 deletions

File tree

changelog.txt

Lines changed: 12 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -15,28 +15,36 @@ that repo.
1515

1616
## New Scripts
1717

18+
## Fixes
19+
20+
## Misc Improvements
21+
22+
## Removed
23+
24+
# 50.08-r4
25+
1826
## Fixes
1927
- `gui/create-item`: allow blocks to be made out of wood when using the restrictive filters
2028
- `emigration`: reassign home site for emigrating units so they don't just come right back to the fort
2129
- `gui/sandbox`: allow creatures that have separate caste-based graphics to be spawned (like ewes/rams)
2230
- `gui/liquids`: ensure tile temperature is set correctly when painting water or magma
23-
- `workorder`: prevent autoMilkCreature from over-counting milkable animals, which was leading to cancellation spam for the MilkCreature job
31+
- `workorder`: prevent ``autoMilkCreature`` from over-counting milkable animals, which was leading to cancellation spam for the MilkCreature job
2432
- `gui/quickfort`: allow traffic designations to be applied over buildings
33+
- `gui/quickfort`: protect against meta blueprints recursing infinitely if they include themselves
2534

2635
## Misc Improvements
2736
- `gui/control-panel`: add some popular startup configuration commands for `autobutcher` and `autofarm`
2837
- `gui/control-panel`: add option for running `fix/blood-del` on new forts (enabled by default)
2938
- `gui/sandbox`: when creating citizens, give them names appropriate for their races
3039
- `gui/autodump`: add option to clear the ``trader`` flag from teleported items, allowing you to reclaim items dropped by merchants
31-
- `quickfort`: now handles zones, locations, stockpile configuration, hauling routes, and more
40+
- `quickfort`: significant rewrite for DF v50! now handles zones, locations, stockpile configuration, hauling routes, and more
3241
- `suspendmanager`: now suspends construction jobs on top of floor designations, protecting the designations from being erased
3342
- `prioritize`: add wild animal management tasks and lever pulling to the default list of prioritized job types
3443
- `suspendmanager`: suspend blocking jobs when building high walls or filling corridors
3544
- `workorder`: reduce existing orders for automatic shearing and milking jobs when animals are no longer available
36-
- `gui/quickfort`: protect against meta blueprints recursing infinitely if they include themselves
3745
- `gui/quickfort`: adapt "cursor lock" to mouse controls so it's easier to see the full preview for multi-level blueprints before you apply them
3846
- `gui/quickfort`: only display post-blueprint messages once when repeating the blueprint up or down z-levels
39-
- `combine`: reduce default max stack sizes in containers to 30
47+
- `combine`: reduce max different stacks in containers to 30 to prevent contaners from getting overfull
4048

4149
## Removed
4250
- `gui/automelt`: replaced by an overlay panel that appears when you click on a stockpile

0 commit comments

Comments
 (0)