@@ -15,28 +15,36 @@ that repo.
1515
1616## New Scripts
1717
18+ ## Fixes
19+
20+ ## Misc Improvements
21+
22+ ## Removed
23+
24+ # 50.08-r4
25+
1826## Fixes
1927- `gui/create-item`: allow blocks to be made out of wood when using the restrictive filters
2028- `emigration`: reassign home site for emigrating units so they don't just come right back to the fort
2129- `gui/sandbox`: allow creatures that have separate caste-based graphics to be spawned (like ewes/rams)
2230- `gui/liquids`: ensure tile temperature is set correctly when painting water or magma
23- - `workorder`: prevent autoMilkCreature from over-counting milkable animals, which was leading to cancellation spam for the MilkCreature job
31+ - `workorder`: prevent `` autoMilkCreature`` from over-counting milkable animals, which was leading to cancellation spam for the MilkCreature job
2432- `gui/quickfort`: allow traffic designations to be applied over buildings
33+ - `gui/quickfort`: protect against meta blueprints recursing infinitely if they include themselves
2534
2635## Misc Improvements
2736- `gui/control-panel`: add some popular startup configuration commands for `autobutcher` and `autofarm`
2837- `gui/control-panel`: add option for running `fix/blood-del` on new forts (enabled by default)
2938- `gui/sandbox`: when creating citizens, give them names appropriate for their races
3039- `gui/autodump`: add option to clear the ``trader`` flag from teleported items, allowing you to reclaim items dropped by merchants
31- - `quickfort`: now handles zones, locations, stockpile configuration, hauling routes, and more
40+ - `quickfort`: significant rewrite for DF v50! now handles zones, locations, stockpile configuration, hauling routes, and more
3241- `suspendmanager`: now suspends construction jobs on top of floor designations, protecting the designations from being erased
3342- `prioritize`: add wild animal management tasks and lever pulling to the default list of prioritized job types
3443- `suspendmanager`: suspend blocking jobs when building high walls or filling corridors
3544- `workorder`: reduce existing orders for automatic shearing and milking jobs when animals are no longer available
36- - `gui/quickfort`: protect against meta blueprints recursing infinitely if they include themselves
3745- `gui/quickfort`: adapt "cursor lock" to mouse controls so it's easier to see the full preview for multi-level blueprints before you apply them
3846- `gui/quickfort`: only display post-blueprint messages once when repeating the blueprint up or down z-levels
39- - `combine`: reduce default max stack sizes in containers to 30
47+ - `combine`: reduce max different stacks in containers to 30 to prevent contaners from getting overfull
4048
4149## Removed
4250- `gui/automelt`: replaced by an overlay panel that appears when you click on a stockpile
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