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ConUtils.h
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210 lines (172 loc) · 4.41 KB
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#ifndef CONUTILS_H
#define CONUTILS_H
#define FOREGROUND_MASK (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY)
#define BACKGROUND_MASK (BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY)
#define FOREGROUND_BLACK (0)
#define FOREGROUND_DGREY (FOREGROUND_INTENSITY)
#define FOREGROUND_LGREY (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED)
#define FOREGROUND_WHITE (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY)
#define BACKGROUND_BLACK (0)
#define BACKGROUND_DGREY (BACKGROUND_INTENSITY)
#define BACKGROUND_LGREY (BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED)
#define BACKGROUND_WHITE (BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY)
inline void Beep()
{
//Beep(323, 200);
MessageBeep(MB_ICONERROR);
}
void CopyToClipboard(const wchar_t* pSrc, size_t len);
struct Screen
{
Screen();
HANDLE hIn;
HANDLE hOut;
CONSOLE_SCREEN_BUFFER_INFO csbi;
CONSOLE_CURSOR_INFO cci;
};
inline Screen::Screen()
{
hIn = GetStdHandle(STD_INPUT_HANDLE);
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hOut, &csbi);
GetConsoleCursorInfo(hOut, &cci);
}
inline COORD _COORD(SHORT X, SHORT Y)
{
COORD c = { X, Y };
return c;
}
inline COORD operator+(COORD a, COORD b)
{
a.X += b.X;
a.Y += b.Y;
return a;
}
inline COORD operator-(COORD a, COORD b)
{
a.X -= b.X;
a.Y -= b.Y;
return a;
}
inline bool operator==(COORD a, COORD b)
{
return a.X == b.X && a.Y == b.Y;
}
inline bool operator!=(COORD a, COORD b)
{
return a.X != b.X || a.Y != b.Y;
}
inline COORD GetSize(const SMALL_RECT& r)
{
COORD c;
c.X = r.Right - r.Left + 1;
c.Y = r.Bottom - r.Top + 1;
return c;
}
inline SMALL_RECT Rectangle(COORD topleft, COORD size)
{
SMALL_RECT r;
r.Top = topleft.Y;
r.Left = topleft.X;
r.Bottom = r.Top + size.Y - 1;
r.Right = r.Left + size.X - 1;
return r;
}
inline bool operator==(SMALL_RECT a, SMALL_RECT b)
{
return a.Left == b.Left && a.Top == b.Top && a.Right == b.Right && a.Bottom == b.Bottom;
}
inline bool operator!=(SMALL_RECT a, SMALL_RECT b)
{
return a.Left != b.Left || a.Top != b.Top || a.Right != b.Right || a.Bottom != b.Bottom;
}
void SetCursorVisible(HANDLE hScreen, CONSOLE_CURSOR_INFO& cci, BOOL bVisible);
struct Buffer
{
Buffer(COORD s)
: size(s)
, data(s.X * s.Y)
{
}
void clear(WORD wAttr, wchar_t c)
{
for (CHAR_INFO& ci : data)
{
ci.Attributes = wAttr;
ci.Char.UnicodeChar = c;
}
}
void resize(COORD s)
{
size = s;
data.resize(s.X * s.Y);
}
size_t offset(COORD s)
{
return s.Y * size.X + s.X;
}
COORD size;
std::vector<CHAR_INFO> data;
};
void DrawBuffer(HANDLE hScreen, const Buffer& buffer, COORD posBuffer);
void WriteBegin(Buffer& b, COORD o, const wchar_t* s);
void WriteEnd(Buffer& b, COORD o, const wchar_t* s);
class AutoRestoreMode
{
public:
AutoRestoreMode(HANDLE h, WORD newModeSet, WORD newModeMask)
: hHandle(h)
{
GetConsoleMode(hHandle, &mode);
WORD newMode = (mode & ~newModeMask) | newModeSet;
SetConsoleMode(hHandle, newMode);
}
~AutoRestoreMode()
{
SetConsoleMode(hHandle, mode);
}
private:
HANDLE hHandle;
DWORD mode;
};
class AutoRestoreBufferInfo
{
public:
AutoRestoreBufferInfo(HANDLE h)
: hHandle(h)
{
csbi.cbSize = sizeof(CONSOLE_SCREEN_BUFFER_INFOEX);
GetConsoleScreenBufferInfoEx(hHandle, &csbi);
}
~AutoRestoreBufferInfo()
{
SetConsoleScreenBufferInfoEx(hHandle, &csbi);
// A bug that seems to not set the window correctly
CONSOLE_SCREEN_BUFFER_INFO csbit;
GetConsoleScreenBufferInfo(hHandle, &csbit);
if (csbit.srWindow != csbi.srWindow)
{
SetConsoleWindowInfo(hHandle, TRUE, &csbi.srWindow);
}
}
const CONSOLE_SCREEN_BUFFER_INFOEX& get() const { return csbi; }
private:
HANDLE hHandle;
CONSOLE_SCREEN_BUFFER_INFOEX csbi;
};
class AutoRestoreActiveScreenBuffer
{
public:
AutoRestoreActiveScreenBuffer(HANDLE hOrig, HANDLE hNew)
: hHandle(hOrig)
{
SetConsoleActiveScreenBuffer(hNew);
}
~AutoRestoreActiveScreenBuffer()
{
SetConsoleActiveScreenBuffer(hHandle);
}
private:
HANDLE hHandle;
};
#endif