-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.c
More file actions
98 lines (82 loc) · 2.48 KB
/
main.c
File metadata and controls
98 lines (82 loc) · 2.48 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
#include <stdio.h>
#include <stdarg.h>
#include <lightbase/hook.h>
#include <lightbase/symbol.h>
#ifdef _WIN32
#include <Windows.h>
#endif
#ifdef __linux__
__attribute__((constructor)) void load();
#endif
#ifdef __linux__
#define hook_respawn "_ZN6Player7respawnEv"
#define call_logger "_ZN10BedrockLog6log_vaENS_11LogCategoryENSt3__16bitsetILm3EEENS_7LogRuleE9LogAreaIDjPKciS7_P13__va_list_tag"
#endif
#ifdef _WIN32
#define hook_respawn "?respawn@Player@@UEAAXXZ"
#define call_logger "?log_va@BedrockLog@@YAXW4LogCategory@1@V?$bitset@$02@std@@W4LogRule@1@W4LogAreaID@@IPEBDH4PEAD@Z"
#endif
enum log_level {
LOG_LEVEL_TRACE = 6u,
LOG_LEVEL_INFO = 2u,
LOG_LEVEL_WARN = 4u,
LOG_LEVEL_ERR = 8u
};
void server_logger(enum log_level level, const char *msg, ...)
{
va_list va;
va_start(va, msg);
// symbol call
SCALL(call_logger,
char (*)(unsigned int category, char set, int rule, int area, unsigned int level, const char *tag, int tid, const char *format, va_list args),
0, 1, 0x0d00, 0, level, "私のオナニーを見てください!", 0x0721, msg, va);
va_end(va);
}
SHOOK(on_player_spawn, void *, hook_respawn, void *p)
{
void *ret = on_player_spawn.call(p); // call origin func
printf("-------- HOOK START --------\n");
printf("Player Respawn!!!!!!!!!!!!!!!!!! @ 1.20.81.01!\n");
printf("Server Version @ 1.20.81.01!\n");
printf("Server Version @ 1.20.81.01!!\n");
printf("Server Version @ 1.20.81.01!!!\n");
printf("Server Version @ 1.20.81.01!!!!\n");
printf("Server Version @ 1.20.81.01!!!!!\n");
printf("-------- HOOK END --------\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
server_logger(LOG_LEVEL_INFO, "CALL TEST\n");
on_player_spawn.uninstall(); // uninstall hook
return ret;
}
void load()
{
on_player_spawn.install();
}
#ifdef _WIN32
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved)
{
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
load();
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#endif