ElfEars - 10 January 2018 - Updated 29-Dec-2018 AGPL by Fred K. Beckhusen
The ElfEars attachment should load and be attachable as two separate prims.
You will need to apply a skin texture like an avatar has, or color it as skin. There are blank skin textures at the Outworldz image collection.
https://www.outworldz.com/cgi/free-seamless-textures.plx
Then do a ctrl-F and look for skin, or Starlight for open source starlight_face texture.
The ElfEars can be resized and moved about like any attachment.
- ElfEars-Original is the originally sized longer pointy ears.
- ElfEars is a scaled down more subtle version.
For Ruth 2.0, you can simply add in the current "Head Receiver" script (called "ru2_head_receiver.lsl" at present) and the normal Ruth 2.0 Skin Applier will also set your ears to the appropriate skin texture. To achieve this the Description field of BOTH ear parts needs to be set to "head" without the quotation marks. The prepared version in the OpenSim Inventory ARCHIVE (.iar) supplied is already set this way
ru2_head_receiver using channel 20181024
Original Blender mesh by AGPL by Fred K. Beckhusen (avatar: Ferd Frederix). OpenSim preparation by Austin Tate (avatar: Ai Austin).